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USPS - United Space Parcel Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #62 | 3.385 | 3.385 |
Gameplay | #90 | 3.231 | 3.231 |
Overall | #113 | 3.231 | 3.231 |
Theme interpretation | #118 | 3.231 | 3.231 |
Audio | #193 | 2.769 | 2.769 |
Graphics | #194 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/jeepitou/USPS
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Comments
Really in-depth game. I liked flying around but didn't know what to do with the resources.
Apologies for that. The game page has instructions below that give a rundown of what to do, however. 8]
Sadly we didn't have time to implement the tutorial into the game that we wanted, but the feedback is still appreciated! Thanks so much for the compliment and for playing the game! 8D
Really cool concept! I love the idea of taking care of planets by jumping from one to another flying freely and providing them resources. Good smooth controls and easy to understand mechanics.
Well done!
Thank you so much! It's very appreciated 8D
I really liked landing on the planets and landing materials :-)
Quite a nice game
Thank you very much! 8]
Cool game, I enjoyed playing it! The mechanics are great.
Maybe you could add a tutorial for landing? I had to read it to understand how it works.
Also keep an eye on the background stars: they move too much. If you wanna use some kind of parallax, remember that a far object should move way slower than a closer one.
A tutorial was planned for it but we simply ran out of time, haha! We may yet go back to implement it.
And the feedback on the stars is appreciated! That will be kept in mind on future projects
Thanks for playing the game! [8
Interesting gameplay, interesting goal and cool planet system, congrats!
Thanks very much! 8]
Fun game, love the concept, good job!
Thank you!
Nicely done. Very ambitious for the time that you had to make it. I enjoyed my time with it.
Thanks!
This was fun! Took me a few tries to get the hang of it, but I think there's just the right amount of stuff to keep track of to keep it consistently challenging. We had thought of making a more resource management-oriented game like this initially, so I enjoyed your approach to that genre.
Thanks! Yes the controls require a bit of time to get used to. I wanted to make it challenging :)