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A jam submission

Moon CannonView game page

Time to Launch
Submitted by McPepic — 48 minutes, 35 seconds before the deadline
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Play Space

Moon Cannon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#2362.6672.667
Innovation#3112.0002.000
Graphics#3332.1112.111
Overall#3861.6671.667
Gameplay#3931.5561.556
Audio#4281.1111.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/McPepic/MoonCannon

Theme interpretation
The theme reminded me of outer space. I was inspired to make a game about launching yourself out of a cannon in order to escape the moon.

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Comments

Submitted

really nice game! after an unsuccessful launch the little rocket was flying around space with no way to get back on track or try again. a lot more asteroids in the map would be nice. overall great idea and really nice art 

Submitted

Made it to earth after few tries. Didn't have enough time to screencap cause you just invoke a restart so soon. 😔

Quite a lot of minor issues with this one...

The gameplay isn't very encaging. Just do a launch and then you gotta wait for minutes for pretty much for failure or success. Just waiting is never really fun. Of course you could boost again from asteroids but if you were already on a good course, that would be just a chance to mess up. So at least you should have added more asteroids for less just empty space. Those asteroids should have gravity too so you couldn't just single shot from the moon back to earth because you'd be more or less forced to re-boost from em. You should also be able to see where the closest asteroids are. So now you just gotta launch fast enough at start to reach the end or just hope that you get close enough to an asteroid.

Aiming and launching was also kinda annoying since it was also just waiting for two off-sync timers to sync up. And there even kinda was a third randomish timer of the satellites you had to get past too. The angle of the launch also seemed very inaccurate and I think there even was a small delay so you had to really lead a bit too. The satellite hitboxes were too big too which made it seem unfair.

I also encountered a bug few times where the launch meter thing didn't show up anymore forcing a hard reset. Obviously there was no real progression on the game so it didn't matter that much. I think it happened while boosting from asteroid and failing there so the meter got kinda "stuck" on that place and didn't return to the original position.

The lack of audio didn't really help the mood of the game at all. The visuals were fine but every singe piece of art seemed like it was made by a different person. No real consistent style at all. And the way too big scaling of the moon didn't look too great. Should have done at least a bigger version of the sprite of better yet do it with vectors since it consisted of solid filled circles anyway.

What's up with the mouse cursor? That looked weird. I also was not a big fan of how you did the instruction messages. Feeding them little by little (when needed) and hiding afterwards would be the way to go.

Another visual thing that really annoyed me was how the camera and ship simply snapped to new position near the new asteroid while starting a re-boost. Really made it disorientation and less immersive. It also would have been nice to have some kind of indicator when the ship entered the boostable area of an asteroid.

Anyways, good job! 👍

Submitted

Really liked the idea. A little more options after a "bad" launch would help reaching a successful one. Good work.

Submitted

You have some potentiall here. Would be nice with a rest button when you know you've messed up. It's does not feel like I as a player have that much control. I do like the idea though!

Developer

Thank you for the feedback. I really appreciate it! I'm really glad that you like the game.