Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MechapedeView game page

A top-down shooter with a many legged twist - made for Github GameOff 2021
Submitted by crlprk — 9 hours, 59 minutes before the deadline
Add to collection

Play game

Mechapede's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#154.1544.154
Audio#353.8083.808
Overall#363.8083.808
Graphics#384.0774.077
Theme interpretation#414.0384.038
Gameplay#693.4623.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/crlprk/Github-Game-Off-2021

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted (1 edit)

I love the background art, the lighting, all the lasers, and even the sounds! It would be nice if the gameplay were more tactical, but I have no clue how you would do that, sorry for the unhelpful suggestion. I wanted to add in centipede movement to an enemy in my game, but sadly ran outta time, so it's nice to see it working so well here!

A funny side note:

Classic webgl, fitting right in on the bug theme: 




Don't worry, the game was playable after I reloaded. I experienced so many WebGL issues, I had to rewrite my entire camera system -_-

Developer

Thanks for the review! I'm glad you enjoyed it.

I originally wanted to have a variety of levels with different body part types but didn't have enough time to implement all of my ideas. I underestimated how difficult a solo game jam would be.

I get you with the WebGL issues, I had to rebuild my game so many times because it just wouldn't launch haha.

Submitted

Game is well done. Movement is too difficult, tho, and HP bars would be a great improve. Overall, I liked it!

Developer

Thanks for the review!

I really wanted to add a special hp bar system that would track each body part's health, but I couldn't fit it in on time before the deadline.

Would it be possible to know which specific parts of the movement were difficult and what changes would make it easier?
I guess I underestimated the difficulty after playtesting my own game so many times. I guess I got used to it.

Submitted

Well, it might also be that i'm really used to move with wasd (when top-down), instead of w to advance and a, d to rotate.

Maybe with more playtime it gets easier as you said.

Submitted

This is really original, well done. In tight space it is extremely hard to maneuver and see what is going on. 

Developer

Thank you!

I see that the movement was a bit difficult overall. Do you have any suggestions to make it easier to maneuver?

Viewing comments 3 to 1 of 23 · Previous page · First page