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King of the Dragons: Scales of Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 3.970 | 3.970 |
Overall | #31 | 3.848 | 3.848 |
Audio | #53 | 3.636 | 3.636 |
Graphics | #60 | 3.970 | 3.970 |
Theme interpretation | #128 | 3.515 | 3.515 |
Innovation | #209 | 2.909 | 2.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/david8zhang/dragon-and-puzzles
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Comments
Nice work, I really liked your graphics ! And even though I'm not a fan of tile-matching games, yours is fun to play. Too bad the music wasn't original, I think there are plenty of composers/sound designers out there who would be glad to work on something like this (but I'm a composer, so I might be biased ahah). But overall, it's a fun game, congrats !
Thanks for checking it out! As for music - I've been using Peritune or other royalty-free music sites for a while now since I have 0 musical talent lol. Would definitely be interested in working with a composer for future projects!
Really enjoyed this and played a lot of it, the audio was great and addicting to play. nice work!
Thanks for playing!!
First impression on main menu background image: pokemon omg! Amazing graphic and audio! Don't have too much experience in match game but getting more and more familiar and finally got all levels cleared yay! Like the game.
Haha yep, we based a bunch of the dragon designs off Pokemon. Glad you had fun with it!
Not a huge fan of match games but this was really fun! I like the idea of different elemental scales for different enemies. Very well done!
Thanks for playing and glad you enjoyed it!
Pretty fun! In the first two levels I sort of ran out of useful gems and spent a lot of time combining useless ones just to clear the board. Not quite the cascading fun of candy crunch, but decently fun!
Thanks for playing! Glad you found it fun!
The actual execution of the game was done fairly well, but I feel the homage to puzzles and dragons was too direct. I'm cool with games taking strong inspiration from another game, but I don't think there were literally any mechanics that were altered from the original puzzles and dragons game.
Overall, the devs seem to know what they are doing, but I think they would be served best by trying to bring something more original to what they are doing.
Thanks for the feedback! Yeah it's definitely very similar to Puzzle and Dragons, even down to the fact that the game itself is about dragons hehe. I guess our actual intention with this project was to make a PC version of PAD since the free orb movement mechanic doesn't seem to exist anywhere outside of PAD mobile/3DS (or PAD clones also on mobile). I think we did have some ideas to expand on PAD mechanics but didn't really have time to incorporate them so we just polished what we had instead.