Interesting game. Gameplay was only okay, but despite that it was one of my favorite theme interpretations, and I think if there were some more variety, I'd get way more into it.
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Scales of Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #10 | 4.313 | 4.313 |
Innovation | #21 | 3.938 | 3.938 |
Overall | #117 | 3.469 | 3.469 |
Gameplay | #120 | 3.313 | 3.313 |
Audio | #169 | 3.094 | 3.094 |
Graphics | #177 | 3.281 | 3.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/LeviathanLevi/ScalesOfFate
Comments
Really cool autobattler! Took me a bit to get the hang of it but once I did, I had a lot of fun with it. The addition of balancing the weight and wanting to not win by too much actually really livens up the formula a bit. Overall very solid game.
Really liked the interpretation of the game theme and the overall idea. Good job indeed
Wow, very creative ! The UI and audio was also very well-made. Only thing I was really missing was some way to make the figthing go a tiny bit faster. Would love to see more !
I am genuinely very impressed with this game, I really hope you keep developing it! I’m going to keep it around and will probably play it even after the jam, it’s a nice quick relatively low commitment game that you can dive deep into (at the time of writing I’m off from first place by about 700 points… plenty of room to grow there). Well done!
Amazing idea! The graphics effectively demonstrate the vibe. Love it.
Really interesting concept! At first I didn't quite understand how to play, but after a while the game starts to be fun. Also, the sounds are amazing. Great job!
Super cool strategy concept that makes you think more about the outcome of a battle than a typical combat sim. I really liked the aesthetic of the game. A couple of balancing issues with the units as well as a pop up UI of troop stats before placing would also be nice. I could really see this expanding into a larger puzzle-like game or a similar level campaign. Nice work!
I really liked the idea! It is unusual to want to have a fair game and to sometimes root for the opposing side. I noticed that if you clicked play after a round was over the game bugged and you had to restart.
Nice with a leaderboard, I came third my first time. Tried it again and after a couple of tries I got the second place. Man it got addicting quickly, my favourite game so far :D
I found some other bugs:
I think that the pieces that survived the previous round got to fire quicker than the pieces you placed.
Usually when the game ended the pieces shot a ball straight up.
Nice work!
The idea is fun :D
I would suggest a speed up button for impatient people, and some informations on units value before adding them
Otherwise, good job :)
The scales added an interesting dymanic to the game, I was confused to start with but then I realised higher score = bad XD Fab idea.
really like the idea, also it seems so much polish went into this. For future consideration it would be nice to see the values of the chess pieces before selecting them (maybe I missed it) or to remove a piece from the scale before the fight to have some room for correcting errors.
To make this game in a month, with no game breaking bugs and actual fun gameplay is an amazing achievement. Great job!
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