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A jam submission

Scales of FateView game page

Keep the balance in the battle between Heaven and Hell
Submitted by LeviathanLaw, BillyJackman3D (@billyjackman3d) — 11 hours, 29 minutes before the deadline
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Scales of Fate's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#104.3134.313
Innovation#213.9383.938
Overall#1173.4693.469
Gameplay#1203.3133.313
Audio#1693.0943.094
Graphics#1773.2813.281

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/LeviathanLevi/ScalesOfFate

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Interesting game. Gameplay was only okay, but despite that it was one of my favorite theme interpretations, and I think if there were some more variety, I'd get way more into it.

Submitted(+2)

It's a really fun idea, we love it!

Submitted(+2)

Really cool autobattler! Took me a bit to get the hang of it but once I did, I had a lot of fun with it. The addition of balancing the weight and wanting to not win by too much actually really livens up the formula a bit. Overall very solid game.

Submitted(+2)

Really good work interpreting the theme and turning it into viable gameplay!

I found the voiceover talking while there was a page of text a bit jarring.

(of course there is someone in the leaderboard with a score of 0 haha)

Submitted(+2)

Really liked the interpretation of the game theme and the overall idea. Good job indeed 

Submitted (1 edit) (+2)

Really interesting concept, I didn't get what was the goal of the game at first, other than that pretty well made, good job!

Submitted(+2)

Wow, very creative ! The UI and audio was also very well-made. Only thing I was really missing was some way to make the figthing go a tiny bit faster. Would love to see more !

Submitted(+2)

I am genuinely very impressed with this game, I really hope you keep developing it! I’m going to keep it around and will probably play it even after the jam, it’s a nice quick relatively low commitment game that you can dive deep into (at the time of writing I’m off from first place by about 700 points… plenty of room to grow there). Well done!

Submitted(+2)

The concept is very good, you added a mechanic that makes the concept very interesting, it has the potential to grow, I liked the idea!

Submitted(+2)

Amazing idea! The graphics effectively demonstrate the vibe. Love it.

Submitted (1 edit) (+2)

Really interesting concept! At first I didn't quite understand how to play, but after a while the game starts to be fun. Also, the sounds are amazing. Great job!

Submitted (1 edit) (+2)

Very cool game! The animations of characters are very nice! :D

Submitted(+2)

Super cool strategy concept that makes you think more about the outcome of a battle than a typical combat sim. I really liked the aesthetic of the game. A couple of balancing issues with the units as well as a pop up UI of troop stats before placing would also be nice. I could really see this expanding into a larger puzzle-like game or a similar level campaign. Nice work!

Submitted(+2)

I really liked the idea! It is unusual to want to have a fair game and to sometimes root for the opposing side. I noticed that if you clicked play after a round was over the game bugged and you had to restart.

Nice with a leaderboard, I came third my first time. Tried it again and after a couple of tries I got the second place. Man it got addicting quickly, my favourite game so far :D

I found some other bugs:
I think that the pieces that survived the previous round got to fire quicker than the pieces you placed.
Usually when the game ended the pieces shot a ball straight up.

Nice work!

Developer

Yeah it is funny to actively root for YOUR units to die lol. Thanks for playing!

Deleted post
Submitted(+2)

Very cool idea! Like the facial animation of those two heads :-D

Submitted(+2)

The idea is fun :D

I would suggest a speed up button for impatient people, and some informations on units value before adding them

Otherwise, good job :)

Submitted(+2)

Really cool idea with a multilayered autobattler like this. Would be nice to maybe have a little more readability on the units before we place them. The animations and 3d modelling are super pretty. 

Submitted(+2)

The scales added an interesting dymanic to the game, I was confused to start with but then I realised higher score = bad XD Fab idea.

Submitted(+2)

really like the idea, also it seems so much polish went into this. For future consideration it would be nice to see the values of the chess pieces before selecting them (maybe I missed it) or to remove a piece from the scale before the fight to have some room for correcting  errors.

To make this game in a month, with no game breaking bugs and actual fun gameplay is an amazing achievement. Great job!

Developer

You're definitely right I meant to show the stats when you mouse over the UI but ran out of time. You can remove a unit by right-clicking it but I forgot to put that in the tutorial, oops, thanks for playing!

Viewing comments 29 to 10 of 29 · Next page · Last page