Very unique concept, it was simple but fun! Well done.
Play game
Scale Subject's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #23 | 3.917 | 3.917 |
Theme interpretation | #176 | 3.167 | 3.167 |
Overall | #183 | 3.167 | 3.167 |
Audio | #186 | 3.000 | 3.000 |
Gameplay | #208 | 2.917 | 2.917 |
Graphics | #336 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Krumpich/scaleSubject
Comments
Five stars! Let's see what fun games I popped up! I love the music, it has a quirky and lively feel to it. The game idea was also fun, and it occurred to me that it could also be done by memorization.
For example, it starts off with a top and bottom grid, and you're on the bottom grid, and you need to press the top, and it's all pretty normal. From here, you could set it up so that the top grid disappears 1 second after it appears, and then the player needs to complete it under the order of disappearance. Of course, this is still easy, but when there are a lot of squares, relying on the disappearance order can be challenging.
I made a high score game too , I got 16 score but couldn't find out how do fill the 3x3 box, is there an order that you have to press the keys?
Interesting game - I'd agree with the other comments about expanding the timer a bit somehow as it felt like there's not time to really engage with the harder grids (though maybe I'm just slow), but this is a cool concept. Nice work
Nice game. But I think it would make the gameplay longer if you "flip" the time scoring system. Rather than clearing one box per a few seconds, you can give maybe like 30 seconds and see how many box the player can beat.
Innovative game mechanic and nice emphasis on player-feedback and game feel. Had a minute of fun, which is great for your first release!
Well, I'm a bit confused. I thought I was matching the blue and white shapes, but I kept getting the retry outcome. Maybe I didn't read the instructions properly.
I found ur game interesting and with original idea, but the implemetation of mechanics of your game deserves to be better.
- 3 seconds is very little amount of time to pass the level, because u r just don't have enough time to ketch what u r seeing on the screne.
- My suggestion is to start timer(3 seconds) only when player has made the first move.
- and also you can press "RETRY" with your mouse, but then u need to switch to your keyboard, but timer has been already started.
Leave a comment
Log in with itch.io to leave a comment.