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Esc[AI]late's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #202 | 3.188 | 3.188 |
Overall | #248 | 2.875 | 2.875 |
Gameplay | #256 | 2.688 | 2.688 |
Innovation | #270 | 2.625 | 2.625 |
Audio | #305 | 2.438 | 2.438 |
Theme interpretation | #329 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Ankasor/escailate
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Comments
Very cool concept, felt like I was part of an experiment 😊, the theme is very well integrated, I just missed the right music and sound effects
Nice one! It's a simple yet very enjoyable concept! Also, I love the color fade of the light, it really looks great!
Maze creation was perfect. I did not encounter an unsolvable one or did not think any of them was not a maze. I had some very near after I died but I assume difficulty is lowered when you die.
I like the very self killing mechanic when you bump walls my only issue was the first time I played I thought I was damaging the walls and goal was to demolish them.
I guess the scale of maps will gonna be larger and larger, and it is based on the theme of this jam. It would be better if the mechanic of maze is more complicated. I like solving maze. Good interpretation of theme!
very philosophical :-) Great Job.
fun but challenging game. love the gameplay. good job
Very intuitive and challenging game! I think a scoreboard system would work nice and would force the players to play more. Nice one!
A good maze game, and I like the dialogue between scenes. However, I'd get rid of the shaking animation robot does between frames. The shaking is a bit painful to my eyes. More importantly though, I'd provide the ability to zoom out on the maze, or give a zoom out at the start so that we can see where the end of the maze is. Without that feature, there is a lot of rng in solving the maze.
A very interesting game. The ever-increasing maze sizes provide a good challenge, and the lighting and art style cleverly guide players toward solutions, without giving it away. Are the mazes procedurally generated? I swear they were getting more and more complex. Looking forward to seeing how this intriguing concept develops!
Yeah, the mazes are procedurally generated. That was the main mechanic I wanted to implement for the jam :)
Simple and intuitive game, good job! However I did not immediately get the goal, is it just to get as far as possible?
Good work. I like the maze building and the reward-punishment mechanism. Congrats!
Nice work! More mechanics other than just movement would help make it more fun; it started getting boring after a minute or two. Maybe the ability to 'break' the humans mazes, adding to the theme of AI gaining sentience?