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A jam submission

Tip the Scales!View game page

A puzzle platformer where you control scales!
Submitted by SasugaJoker — 6 hours, 42 minutes before the deadline
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Tip the Scales!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#773.8003.800
Innovation#1723.0003.000
Gameplay#2502.7002.700
Overall#2842.7002.700
Audio#2952.5002.500
Graphics#2972.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/leoomi/scale-game

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Comments

Submitted

Nice idea to work with those scales. I think that the game fits well with the theme and has good intentions. It has potential to become a good game! Congrats

Submitted

Interesting interpretation of the topic! You made a good platformer :)

Submitted

Sometimes when tossing the box it will teleport away or just sit on the players head. Other than that small issue, the art is nice and the game is very on theme. Great work!

Submitted

Congratulations, a very cool gameplay mechanic with the scale, and the theme is implemented very well. Congratulations on the great game, keep it up!

Submitted

Good game, the scale mechanic is very interesting and fits well with the theme. However, I had a little trouble understanding how to open certain doors, perhaps you could put indicators to show how much weight is missing. 

Submitted

This was a good take on the theme. I felt that the movement of the character was a bit floaty and hard to control. The phsyics felt a bit inconsistent as well, but I really like the idea of the game!

Developer (1 edit) (+1)

I'll give you that the physics were overall very unpolished, I had a hard time getting things to work.

But seems like it was decent enough to get the concept across! Thank you!

Submitted

The game is fun. The art and sound is nice too.

Developer

Thanks for the comment! The team appreciates the compliments! 😁

Submitted

You can still jump high on the scales without throwing boxes if you can time it.

Developer

I knew it and still left it in, looked fun even if it might trivialize a few levels.