I think this was one of the most aesthetically pleasing games of the jam! Polished, fun, and satisfying. Great entry!
jacobtydrake
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I really liked the sound design, look, and feel of the game. This was a very literal, but great take on the theme. Unfortunately, you can just hold any object under you and spam jump to bypass most obstacles, but I realize dealing with all the edge cases of a physics system in a jam is pretty much impossible. Great job though, I really liked this one.
I really enjoyed the retro aesthetic, but there is an issue where if you die, there's a chance to spawn right next to an obstacle and instantly die again. An easy fix would just be to make the player invincible for the first couple of seconds, or not have obstacles start in the middle of the screen for the snake section. I enjoyed the variety of the other minigames though! Great job.
I think this game is SO CLOSE to being SO GOOD. The art and concept are both fantastic, but the only issue I had was actually controlling the little dudes. Sometimes like 6 would drop at once, so I would quickly try to grab and move them, but it felt really inconsistent if they would be thrown or placed. I think having to manage the scales is a great idea, but I think some other gameplay element should be added and managed instead of focusing all of the difficulty into just dropping a ton of little dudes all at once on one of the platforms. Really great idea!
I like the idea of a sifu type platforming game where some element of the game changes based on your age. I liked the music and the sprites of the characters, but the background looked a bit rough at times. This game is hard! I think in several spots, I was either too young/old to get where I needed to be, so I think it's challenging to design levels with that in mind. This is an ambitious idea, and I think this was a decent stab at it. Overall, I had fun and I think this is an idea worth exploring. Nice!
I love tetris, so I loved this game! Clever twist on a classic. I would have appreciated being able to spin the piece in the direction I wanted (clockwise and counter-clockwise) but it was still fine. I also think the game could've benefited from speeding up the gameplay and quickly! Make the player panic!
Wow! Very ambitious. We also made our game in Unreal, so I have some advice. You seemed to have packaged the game in the development configuration, which is why I can see some debug lines, able to enter console commands, and the size of the zip file is quite large; use the shipping config unless you had some issues with that build. I was also able to fall through the map at several points which was a little frustrating. Making a full 3D game with unreal for a game jam is really difficult, so I applaud the effort; however, I think that means you should limit your scope. Unreal is hard, and you tried to do a lot! Good job on the progress you did make!
I was interested in the game, but I wasn't able to figure it out. I had no weapons and couldn't find anything else to do? Also, the enemies can just stack on top of you, and once they collide with you and damage you, they stop damaging you. It should be changed so enemies can continually attack you if you're in their attack range. The game also crashed whenever I ran into the smaller enemies.