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Build-A-Trocity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #51 | 3.578 | 3.578 |
Overall | #104 | 3.533 | 3.533 |
Gameplay | #112 | 3.222 | 3.222 |
Audio | #114 | 3.289 | 3.289 |
Theme interpretation | #156 | 3.222 | 3.222 |
Graphics | #165 | 3.356 | 3.356 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Ionox-studios/Build-A-Trocity
Game description
NOTE: This game only works on 1920x1080!!! If your screen is bigger than that, we really recommend lowering your resolution to that as half the stuff doesn't load on other resolutions.
It's time for Dr. Frankenstein's next project, named Trocity, but first he'll need raw materials! Sneak through a town of villagers with Igor, discovering their dark secrets in the process to find out where they hide their bodies, or the parts, that is, to take them back to the Castle of Dr. Frankenstein! Build your own monster from over 25 unique parts to choose from, and then rampage on the village with a secret! Will you defeat your foes or run out of power? Find out what happens in 4 endings and 2 secret endings!
Note: Linux build is partly tested. EDIT: We uploaded a Linux version with updated permissions after the deadline, it is identical to the other Linux version uploaded, except that it is easier for people on Linux to run as the permissions have been fixed. If this is against the rules I can remove it.
Note while it is possible to continue the game after a run, it is recommended to quit all the way out as some stuff seems to lock in confusing ways, so if you are chasing multiple runs thanks! but also we really recommend quitting and reentering.
Theme interpretation
There are four layers. The first is that as Igor you must sneak around the map not being caught by the villagers trying to fulfill your secret mission. Next as you explore the village you find the villagers are hiding small secrets and one big one and by uncovering these you can more easily find the parts for your monster. Finally, many of the body parts have secret powers/abilities based on their fictional appearance. Further, there are two secret endings that can be obtained through less than obvious means.
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Comments
Quite a fun game, I enjoyed fighting with my own creation.
The control of the golem is complicated, but I enjoyed it.
Thanks for game! =)
The controls can get a little out of hand, but we started with the game "QWOP" as an idea there. We didn't stick to it completely, but we did get some fun results. Glad you had a good time brother! Thanks for playing!
Cool dark themed game. It was a bit difficult to control the character while swinging the arms.
Thanks! Glad you liked the design!
Yea I think the monster controls got a little hairy and we didn't manage to tame it in time. We originally started trying to make something QWOP like to make the monster feel heavy and unbalanced like Frankenstein is in the movies. So we worked out the momentum system. Unfortunately there are a lot of hidden variables tied to certain limbs. Slower legs allow more momentum in the direction they are on, faster legs have less, some arms swing more slowly allowing more travel per swing, some are faster which causes less. I couldn't figure out an easy way to explain/convey all that information so it ended up kind of hidden. And one of the first legs people find- the Ahab leg is slow and therefore has massive momentum in that direction. Also if you hold instead of tapping the O/P buttons it speeds you up 2x but adds 4x momentum which is not super obvious in the game I feel. Overall I feel like it got a little too complicated and we didn't manage to wrangle it/present it clearly before the month was up.
Fun gameplay. Also, the references to games and anime were awesome, that part was nicely planned and it nailed it.
Enjoyed the game.
Awesome game! Loved the little references to other games and anime sprinkled throughout. Will you guys be continuing to work on this game or will you use it as experience for your next project? Either way, I thoroughly enjoyed my time!
We do this about once a year. It's a fun/stressful way to spend a month. Thanks for the play!