Play game
The Dollhouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #215 | 3.064 | 4.333 |
Overall | #311 | 2.357 | 3.333 |
Theme interpretation | #345 | 2.121 | 3.000 |
Audio | #346 | 1.886 | 2.667 |
Gameplay | #351 | 1.886 | 2.667 |
Innovation | #394 | 1.650 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/BigKahunaArt/GameOff2024
Game description
Doll House is a tense, atmospheric horror-puzzle game set in an abandoned corporate testing facility once owned by Happy Play Co., a toy company infamous for its cutting-edge AI-powered creations. Players must navigate the eerie Doll House, a facility designed to test the company's flagship product: Andi, an interactive doll and corporate mascot.
The game unfolds as players solve puzzles, avoid deadly traps, and piece together the mystery of what happened to the Doll House and its cursed mascot, Andi. With each clue, players inch closer to the truth, but the deeper they go, the more Andi, and the facility seem to react, as if they are being watched. Always.
Collect all the pieces of secret intel to reveal what really happened here.
The ultimate question remains: Can you escape the Doll House, or will you become part of its tragic story?
Theme interpretation
The theme of secrets runs through everything in Doll House. It’s all about uncovering the dark truth behind Andi, the cheerful mascot who’s hiding a tragic and creepy connection to the founder. The Doll House is full of locked doors, cryptic notes, and puzzles, each hiding pieces of a bigger story about experiments that went too far. Andi’s taunts and the lurking Smilers keep you on edge, making you feel like someone’s always watching. Even as you uncover the truth, not everything is spelled out, leaving you with lingering questions and a sense that some secrets are better left buried.
Wildcards used (optional)
Make time the enemy
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool atmosphere and animations, especially loved the slow-mo moments! The game was a bit tough at times, and closer checkpoints would’ve helped, but overall, it’s an impressive start. Excited to see more from you
Thanks so much for playing and for your awesome feedback. We're really glad you enjoyed the atmosphere and animations, especially the slow-mo moments—that means a lot to us. We appreciate your thoughts on the difficulty and the checkpoints; we'll definitely work on making improvements there. We're excited to bring you more in the future.
I found it quite challenging, and the checkpoints are pretty far apart, but the atmosphere was great, and the story was interesting. A solid start for first time Devs!
Thanks for playing and for the feedback. We know the difficulty and checkpoint spacing can be a bit tough—something we’ll definitely look at improving. We're really happy to hear you enjoyed the atmosphere and found the story interesting.
This was our first game jam, so it means a lot to hear you think it’s a solid start. Thanks for taking the time to share your thoughts.
I loved the slow-mo jump animation onto the hook, that was seriously cool! The atmosphere and animations are great! I encountered a couple of bugs, for example, there's no collider on the rock at the very right in the tutorial level so I "died" yet I never actually respawned. I also think the blur while sprinting isn't the best, and would've loved some more checkpoints around the levels. This was a great experience though! I especially loved the title screen getting splashed with blood after a few seconds, and the logo is super cool. Great job!
Thanks so much for playing and for the awesome feedback! We're really glad you enjoyed the slow-mo jump and the atmosphere—that means a lot to us. It’s great to hear the title screen and logo stood out too; we had fun putting those together.
We appreciate you pointing out the bugs, like the missing collider on the rock and the respawn issue. We’ll definitely work on fixing those. The blur while sprinting was something we tried to add some intensity, but we totally get it’s not for everyone, so we’ll rethink that. Adding more checkpoints is a something we will look into as it's come into a lot of our feedback .
Your feedback is super helpful, and we’re stoked you had a great experience overall. Thanks again for taking the time to share your thoughts!
Super atmospheric with some absolutely fun animations. Love the glowing outfit when crouching. The Andi thing is super creepy and gives me some m3gan vibes. My only complaint was the game was a little slow and a little punishing. I died, a lot, on the second level trying to get passed all the synchronized lights/doors/and mines. It might be better to slowly up the difficulty instead of throwing the player right in. But I'm also bad at kinetic puzzle games so might just be me. Also the character crawl animation/movement was so slow it took me a while to get back to the puzzle. It's a shame because I thought the story looked super interesting and I was excited to learn more. Really really lovely game.
Hi cdcox
Thank you so much fortaking the time to provide some thoughtful feedback. We're thrilled you enjoyed the atmosphere and animations, and that Andi gave you some creepy vibes—M3GAN-level creepy is a huge compliment. We hear you on the difficulty curve and the slow crawl speed, especially in those more punishing sections. our idea in sticking to the secrets theme of the game jam was to make you figure out the secrets of the level which did mean multiple tries were necessary but I do understand balancing that kind of challenge is tricky, and your input helps a lot. We're glad you found the story intriguing, and we'll definitely keep your suggestions in mind if we revisit or expand the game. Thanks for playing and for sharing your thoughts, especially for us first time Devs.