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GitHub repository URL
https://github.com/LukeCGG/Test-Of-Time
Game description
Dungeon Crawler-y kind of game.
Theme interpretation
Secrets of the family, didn't get as far as i wanted, and so the theme isnt as prominant as i'd hoped
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Comments
A lot of clever ideas in this game. The chalk is really powerful and a super cool game mechanic, I'd have loved to the game lean into that. I liked so much so that I literally restarted until I got it at start and I was bummed when it faded all the way, though a little fading was good. I got the key and then wasn't sure what to do. The game is really hard as it is now. I kept getting killed by floor traps and skeletons and those felt super hard to avoid. I liked the music that was in it, would have liked if it looped. The idea is pretty cool labyrinth games are often dope and one where you only can run is fun. It would have been nice if you could trick enemies into hazards or something. I like what is there it's got some decent bones. Also speed items underutilized so that was cool.
Hey thanks for trying out my game! Yeah it's under developed sadly, just ran out of time.. There were so many cool ideas I got started on but didn't get the time to balance and fully fill out. But yeah, really appreciate the feedback! I think the floor traps are definitely a bit too subtle, but it at least ensures that the player is going to die and understand the mechanic for the Beta build. With the key, the objective was the bring it back to the hole, it's not very self explanatory at this stage, but yeah, thanks for playing!
Nice work! Unfotunately I wasn't able to beat the game - tried it for about 30min. Tell me, how deep inside is the secret hidden? As Troy suggested a way to prevent chalk from drawing would nice to have. Something to regenerate heralth would also benefit the player as running into traps is - at least my - main cause of restarts. Then again, you can only do so much in the given time. Well done!
Thanks for the feedback! The secret isnt too far away (though it is upward direction), and there are indeed quite a few dead ends along the way. I can agree with you about the traps, they are very subtle, even I had trouble seeing them and I put them there! I was so close to implementing health potions before the jam ended, but just ran out of time before I could make them return health, to the player.
Thanks for playing!!
Good work! There were a few “whoah” moments for me while playing. First when I died and realized that I AM THE STATUES and second when I found chalk and could mark my path. I was a bit confused on whether or not I should be able to attack - seems like no - so I just ran from everything. I also wasn’t clear on how to prevent the chalk from drawing - I kindof wanted the chalk to not be writing all the time so I could be smarter about marking my path. Or maybe I just need some sort of eraser. Either way good stuff.
Thanks boss! Really appreciate the feedback!
Yeah unfortunately I think I suffered a bit from a too big scope working alone, there was so much more I wanted to do with this game, like you said, just some of those quality of life bits with the upgrades. A major missing point is the coins are currently useless, there were plans for a shop where upon turning to statue, you could send a choice of items back to "The next Generation". Also started work on a seed based procedural map, but it wasn't ready to release with the jam, trying to figure out the enemy AI was hard enough.
But specifically leaning into the story of the game progressing as you become the statues instead of a restart based idea would've been nice, but as the deadline reached closer, it more became a rush to get the game into a it starts, runs, and has an ending without crashing priority.
Again, thanks for the feedback!
Yeah I know the feeling. Scope creep is real and it gets you even if you’re ready for it. My partner and I say every time that we’re gonna save a whole day for “media” - that is - making the itch io page, taking screenshots and videos, making good cover art and GIFs. We say that every time and every time its a “final 10 minutes stressed as heck mad rush” to get it all uploaded.
So real, haha
I think itch was also having some issues during the submission time, at least I was experiencing some, and that just adds a whole extra layer to the stress.
Looking forward to checking out your game and all the others! I haven't had a chance to sit down and play a bunch yet, but plan to soon!