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A jam submission

Power Down - 13kBView game page

stop the crazy bot in the factory - a gamejam entry for gamedev.js 2024
Submitted by DerBenniBanni — 17 hours, 1 minute before the deadline
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Power Down - 13kB's itch.io page

Results

CriteriaRankScore*Raw Score
js13kGames#2n/an/a
Audio#223.4363.436
Theme#283.6153.615
Innovation#303.4363.436
Overall#373.3793.379
Graphics#743.3853.385
Gameplay#883.0263.026

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source

NPC

js13kGames

GitHub repository url
https://github.com/DerBenniBanni/robopower_gamedevjs2024

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

Very cool game and very impressive for the 13kB challenge. As a fan of Richard Garfield games, I really liked this reimagination of Robo Rally. Here is some feedback which might help to improve the game:

  • Certain shots you cannot avoid (from the stationary turrets), which feels a bit bad, but maybe this is done like that by design. You could maybe let them shoot only every second turn. Then the player has the challange to time his moves.
  • It was possible to change the commands during the execution, but it still executes the initial commands. Either do not allow to change them while executing or execute the new commands. I am not so sure about it, but I think it would be more cool to let the player change the commands quickly while executing. However, it might destroy the planning step a bit. Maybe allowing one command change per execute or that you loose power for every command you change could be a fun solution.
  • Sometimes the game feels a bit slow, maybe the execution step could be a bit faster.
  • One fun part of Robo Rally is, that you have limited time to plan your turn. Would be maybe an option to build that in. However, your level was well designed and you had to think already a about a lot of turrets, so I think it is fine.

Congratulations to this very well made game! Well done!

Developer

Thank you for this great and useful review!

Yes, the commands are read from the state of the buttons as soon as the execute-button is pressed. I even thougth about disabling this one, but not the others. I somehow like the idea of changing the program in between. This should be possible by spending some (or even many) of the robots power.

I initially planned a countdown for the programming-phase. somehow that plan got lost on the way.

And i really agree with the games pace. it should be faster.

Submitted(+1)

Hey! Tried to pass the game, and almost did, but a bug kept occurring where it would forever loop the last command(eg. just continuously move forward) randomly, so sadly couldnt finish. HOWEVER, I love the art style and the idea is super interesting and creative, like a preset turn based puzzle type thing! Very cool

Developer(+1)

Had this same bug yesterday. has somehting to do with the scaling of the screen, as it only occured when the canvas was not at its internal size.

Thx for the kind words :)

Submitted(+1)

I like that the mute button is called “Muse” because of the music. The game is a bit difficult to understand. I’m not entirely sure what to do. The sprites a cute, and we can see the charm of js13kgames in it. Good job.

Developer(+1)

Thx!

I felt obliged, to honor Muse at least with this button for their song Hysteria with its terrific bassline;-)

Viewing comments 23 to 21 of 23 · Next page · Last page