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Anima (prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #22 | 4.000 | 4.000 |
Visuals | #44 | 3.857 | 3.857 |
Overall | #56 | 3.500 | 3.500 |
Gameplay | #74 | 3.286 | 3.286 |
Audio | #110 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
Peculiar art style.
The “present” scenes are neat but the “past” reconstructions are way too heavy on the eye.
The game, as I can understand, is “incomplete” (clues and suspects are empty or not working) which is a big “minus” to the overall rating.
Still a great potential, good job!
So good game. I love Sherlock Holmes and this game represented this job perfectly. Sadly I couldn't find keys in safe so I had to look at your video. Just change the opening scene selection to other button E.g space in webgl
Also if you can, try out our game feedback would be apreciated
Nice game!
I like that "m-hmm" voice sound :'D seems like you put a lot of work into creating visual content and music on this one - good job!
Because the menu is accessed by Esc (and because WebGL), I had some issues going smoothly in and out of the menu without getting confused about the mouse position. If I could use something like the spacebar instead, that would make it less confusing :)
Hello!
I Really liked the visuals and the style of the game. But it was very unclear on what to do, maybe I was missing something, but I had no idea what to do.
overall I thought the sound was great, the UI was stunning and the world looked awesome!
Like others have said, I enjoyed this but had some issues with clicking on the items. I'm not sure if that came from switching between fullscreen and windowed, maybe something went whacky?
I also found that if you were playing in fullscreen (web) bringing up the menu also exited fullscreen. Perhaps the menu could've been mapped to TAB instead (quite common in games anyway).
Great job, it gave me a Twin Peaks vibe.
Thanks for playing!
The locked cursor detection issue has been fixed in v0.1.4!
The Esc key indeed leaves both Locked cursor and Fullscreen mode as a safety measure in web, so as you said, I will remap the menu to TAB (maybe preserving Esc in standalone build only).
Nicely done. Great to see the update!
Really liked this game! Nice concept, mechanics and story! The music is also pretty great! I just think is a little hard to look at the evidence sometimes, you have to get in a really specific place, and sometines it needs a few tries and walking around to find it. But otherwise, pretty nice job!
The camera movement was very annoying tbh, do get that sorted out. The art style and aesthetics complemented to the feel of the game. I would add some background music for better ambiance.
Hey there! Like others mentioned, the interface and colors fit quite nicely with your game concept. The thing about the locked cursor kinda bugged me a little, but your game was enjoyable nonetheless. Great job :)
Cheers!
Camera was a bit buggy and the locked cursor not detecting was a bit annoying, but beautifully made game, like the art and the feeling of the game.
I love the aesthetics of your game. The interface is nice and while the locked cursor not detecting things is a bit problematic it doesn't get in the way too much. I think the color scheme is also awesome and really drives home the somber mood of the game.
Thanks for the feedback! The locked cursor issue was mentioned by various users, which helped me find it wasn’t platform-related and understand the true cause. I will patch it soon!
The original aesthetics was much more vintage and brownish, I’m glad you like the blueish futuristic look!