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A jam submission

Run for your time!View game page

Made for GameDev.tv Community Jam
Submitted by RusAD32 — 7 hours, 5 minutes before the deadline
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Run for your time!'s itch.io page

Results

CriteriaRankScore*Raw Score
Mood#1192.8683.125
Gameplay#1312.6382.875
Overall#1442.4662.688
Audio#1552.1792.375
Visuals#1792.1792.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

GameMaker

Source
https://github.com/RusAD32/JamTime

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Comments

Submitted(+1)

The camera made me a bit dizzy and the game was a bit too repetitive, but overall it's a pretty nice game.

Submitted(+1)

Loved the voice over  fun game to play .  felt the camera  could do with a bit of work made me feel dizzy . but a fun game well done.

Submitted(+1)

Cool game, I liked the atmosphere and the voiceover! I did get stuck in a wall though when I ran into a corner, but other than that it was quite cool. If you keep up with this game, I would recommend animations and few enemy art made :) 

Developer

Yeah, art was the main problem, even though there were three artists on the team. Art was planned for everything, but due to different circumstances it didn't work out. Thanks for the feedback!

(+1)

Nice game! Really enjoyed the voiceover work

Submitted(+1)

Great game! I enjoyed  the game for a long time! The game pace is frantic and made me run like a crazy in the begin. But dying two or three times I tried to slow sown a bit and make my path more in stealth way, and worked sooo well! I loved the "deathtrap dungeon" mood, without background music (something less is more). On thing I wish you could rethink is the zoom of the camera, maybe a little bit "open" to give more space to player look around,  But anyway, the game is great! Congratulations!

Developer

Oof, the negative time shouldn't have been an issue. I'll fix it. And thanks for the feedback, appreciate it!

Submitted(+1)

Nice one, but the camera made me dizzy

Submitted(+1)

Fun game ! had a good enviroment feel and thrill to find the next level