Amazing puzzle game, the bullet riding made it feel so good! Level design was also well done, the difficulty curve went up just the right amount! I'd say you could easily make this a game on like a phone and be able to do hundreds of levels like angry birds!
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stop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.685 | 4.685 |
Overall | #2 | 4.319 | 4.319 |
Visuals | #7 | 4.500 | 4.500 |
Mood | #10 | 4.296 | 4.296 |
Audio | #19 | 3.796 | 3.796 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Comments
Really cool game :D played it all. Took me a while in the last level but finally did it. Really nice game design skills. Well done!
Really loved the collor pallet and simple design. Not to mention that it was the best use of the theme so far. OH and the bullet ride... OMG, so clever!
Some things I'd mention is that it felt a little slippery at the edges and found an animation bug where when riding bullets they were inverted.
But overall it was great. My favourite so far!
A Very fun game, with great level progression. Simple and elegant
What a fun game , added to my collection , the jumping when near the edge could do with a bit of tweaking and maybe a bit of music but i really enjoyed this game .
Hey, this game reminded me my own game idea in a way ahah. But you made it really effective and engaging with simple and intuitive mechanics. I can play that all day!
The only thing that I didn't like was that once you reach the edge of the ground, your character immediately falls without being able to jump. Maybe you can use a timer that allows player to jump in the last moment? But overall, the starting menu was intriguing, each new level was engaging, and the game is satisfying to play
Very cool game! It fits the theme in it's minimal aesthetic along with an intruiging gameplay!
Good job!
imho any key that doesn't force you to lift your fingers already set on WASD - left shift, ctrl, V, B could also work, etc.
but again, it's really a very minor issue that pretty much comes down to personal preference; I never felt like the gameplay was hindered in any way by this.
n - from Time Weaver Team
I really enjoyed the puzzles. Bullet-riding is fun! I had some trouble with the controls though. I’m not used to having jump on ‘W’ but on space so I misclicked quite a view times.
I think the q or e buttons are too “hard” too reach. As you said, it’s a very big part of the game to stop the time so I guess you loose time while trying to reach those. Maybe shift would be an option. I naturally have my pinky finger on it from other games I play. Note: Maybe it’s just me and my struggle to adapt to new key-uses though.
(Adding this here as well as the game's page:)
What an amazing game! I played it right through and adored the polish put into this.
Aesthetically it's right up my alley. The minimalism and colours worked great. The little things like transitioning on level reset/advance, screenshake and particles are all tops.
I loved the sequencing of levels and introduction of new ways to navigate the levels. Funnily enough the hardest level for me was "Gah"!
In general I feel like the bullet collider could've been a bit more generous towards the player to provide more cover. Or maybe the laser's collider been a pixel or two smaller.
I would've loved R being mapped to restart, just to shave milliseconds off my retry and somehow fixing that dreaded Unity 2D platforming issue of sticking to platform edges and not being able to jump. Perhaps a physics material would fix that but in my experience it doesn't always feel right.
I'm very envious of your game, I can't wait to check out your code to see how you did things.
Congrats!
The gameplay fits the theme and the mechanics is enjoyable.
The visuals were pretty amazing as well.
I really enjoyed playing this game, manipulating time to change how the level behaves, awesome stuff!
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