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Pyrite Pirates's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.093 | 4.093 |
Mood | #3 | 4.000 | 4.000 |
Audio | #3 | 4.086 | 4.086 |
Visuals | #4 | 4.429 | 4.429 |
Gameplay | #7 | 3.857 | 3.857 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
URL
https://drive.google.com/file/d/10z9bZxfk2Jyeoxx3ZC8eojt9nrCdITW-/view?usp=sharing
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Comments
Yaaaarrrrr, what a funny game! I was destroying ships and chasing gold conis like a maniac!
I really liked the management side of the ships with all the powerups and the weight system.
Awesome!!
Nice game! Fun all the way to the end.
My potato struggled running it at my native resolution (I should have dropped my desktop res to 1080p) but the input lag was fine. Maybe the tank controls could use a lil bit of tweaking but I understand how tough they are to make perfect. And plus hey it's ships we're piloting after all so they definitely shouldn't turn on a sixpence!
The capacity mechanic is really clever - having three dimensions to it is very cool. I'm definitely going to incorporate it in another game I'm prototyping (2.5D space shooter)
I really liked this one, one of the best I've played on the jam.
Thanks for the feedback. We didn't get time to implement resolution options, but that is definitely something we'd add when we know how to.
Yes, the capacity mechanic is definitely our favourite one. Fitted in with the theme well, with the gold weighing your ship down.
Good luck on your 2.5D space shooter!
Very good game, although not as frenetic as in the gif hehe. At first I used a controller and was a bit confused until I noticed the mouse position was used to aim. My suggestion would be that using the right analog stick to do that should be an option as well. The UI element showing your bounty kind of gets in the way, obstructing a good portion of the view.
Anyway, I had quite some fun with this one. Great job!
Absolutely. We never tested with the controller, so unfortunately we missed it. Just noticed that most of it worked already, except for the aiming with the mouse.
We thought it was cool and thematic having the wanted poster there with the bounty. However it could definitely be made more minimal.
Thanks for the rating and feedback!
Really well done game, easily one of my favorite this jam!
Awesome game!!! The controls were a bit disturbing at the beginning, but I got used to it and actually I think it made the game more rewarding to play. The upgrades are a bit op, but I like the system and it can be fine tuned any time. Well done guys! I wanted to stop playing after two rounds of upgrades, but I could not and played it to the end. :D
Thank you for the feedback and rating! We hope the controls did not disturb your mind too much. :)
This is a great game that feels good to play! Having the gold, damage, and cannon be the effective health is also a very neat idea. The combat reminds me slightly of the naval battle in Sid Meier's Pirate. I also find the control to feel very nice and tight. With more features (level progression and some stories for example) this can certainly be an actual 'shipped' game :D !
Great submission!
We have plans to develop this into a more complete game, taking everyone's feedback into consideration. Thankyou for playing and for your kind words!