This is a very polished game. It ran smoothly. The art was absolutely beautiful. The hand drawn look really sold the game for me. It was just a great experience. The ship felt tight, and snapped to the mouse perfectly. Great Job on an outstanding game!
Play game
Gizmos Gambit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #58 | 3.950 | 3.950 |
Aesthetics | #100 | 4.050 | 4.050 |
Mechanics | #149 | 3.550 | 3.550 |
Sound | #283 | 2.900 | 2.900 |
Music | #285 | 3.150 | 3.150 |
Theme | #496 | 2.550 | 2.550 |
Story | #579 | 1.750 | 1.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
6
Did you use any existing assets? If so, list them below.
music, sound effects
Link to your source?
https://github.com/somedumbfox/GameJam-2022-Gizmos-Gambit
Comments
Yey, I made it to the end :D, I usually suck at these kinds of games. Nice mechanics to not explode at the first impact but rather lose a fire-upgrade.
Very good game.
The game is quite fun to play. At first I didn't know about the ghost that can block the bullets because I didn't understand but once I know about it the game become a lot easier to play. Well I still have no idea how to increase the multiplier and when I got hit once they're all gone. The game itself could use powerups to enhance ghost mechanics like increase the spin rate or even increase the number of ghosts temporarily. You might even add shockwave which will help clear bullets or enemies when you killed enough enemies. The progress bar toward the boss is also appreciated, at first I thought it's just some endless game but there is a boss at the end too.
Given some time constraints we weren't able to get in a proper "how to play" screen. But I love that you were able to figure it out with little direction.
As for the lives, the player has 3 hits per life, the UI would indicate that in the future (the three print on each paw). A loss of life will reset your multiplier. Also, the number of life you have determine how how the multiplier can be.
Also something easy to miss is there is technically no lose condition in the game. Something I wish I had time to really show off better, but is functional.
And yes, we totally aggree with you on the specials. It's something we did want to include, but alas time was not on our side. I'm really glad you enjoyed what was implemented and we look forward to creating improved releases of the game over time.
Fun little game and addicting! Love the simple yet effective artwork as well! Hope so you see expand upon this in the future!
really enjoyable. I liked the 'ghost shields' nine lives. I definitely needed all 9 of them
Good game. One feedback that I have is that I would add one additional feature or something that will let the player to do one more action in the game to spice up the gameplay. Right now the only thing the player can do is move.
Very cool game! I almost beat as well (I think). Only remark I can give is maybe hide the cursor so can just see the model of the ship when I move :)
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