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A jam submission

Gizmos GambitView game page

Submitted by Some Dumb Fox (@SomeDumbFox), AwshomeHat, vidameanslife, AmmZa, sega_moondrop, patchnm — 41 minutes, 58 seconds before the deadline
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Gizmos Gambit's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#583.9503.950
Aesthetics#1004.0504.050
Mechanics#1493.5503.550
Sound#2832.9002.900
Music#2853.1503.150
Theme#4962.5502.550
Story#5791.7501.750

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
6

Did you use any existing assets? If so, list them below.
music, sound effects

Link to your source?
https://github.com/somedumbfox/GameJam-2022-Gizmos-Gambit

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Comments

Submitted(+2)

This is a very polished game. It ran smoothly. The art was absolutely beautiful. The hand drawn look really sold the game for me. It was just a great experience. The ship felt tight, and snapped to the mouse perfectly. Great Job on an outstanding game!

Submitted(+1)

i finished your game, it was fun to play. drawings looked great. congrats for submisson

Submitted(+3)

really fun to play, awesome work.

Submitted(+3)

That was fun! I lasted way longer than I thought I would.

Submitted(+3)

Yey, I made it to the end :D, I usually suck at these kinds of games. Nice mechanics to not explode at the first impact but rather lose a fire-upgrade. 

Very good game.

Submitted(+2)

a classic arcade game, I enjoyed finishing it. Final score: 100313

Submitted(+3)

Well done, like the theme and the art, is well suited, love the controls, unsure about the sounds and such tho if i had to look at something bad, but being built in the 10 days is something great it shows you had a team as the you got alot done in the 10 days.

Submitted(+2)

The game is quite fun to play. At first I didn't know about the ghost that can block the bullets because I didn't understand but once I know about it the game become a lot easier to play. Well I still have no idea how to increase the multiplier and when I got hit once they're all gone. The game itself could use powerups to enhance ghost mechanics like increase the spin rate or even increase the number of ghosts temporarily. You might even add shockwave which will help clear bullets or enemies when you killed enough enemies. The progress bar toward the boss is also appreciated, at first I thought it's just some endless game but there is a boss at the end too.

Developer(+1)

Given some time constraints we weren't able to get in a proper "how to play" screen. But I love that you were able to figure it out with little direction.

As for the lives, the player has 3 hits per life, the UI would indicate that in the future (the three print on each paw). A loss of life will reset your multiplier. Also, the number of life you have determine how how the multiplier can be.

Also something easy to miss is there is technically no lose condition in the game. Something I wish I had time to really show off better, but is functional.

And yes, we totally aggree with you on the specials. It's something we did want to include, but alas time was not on our side. I'm really glad you enjoyed what was implemented and we look forward to creating improved releases of the game over time.

Submitted(+2)

Fun little game and addicting! Love the simple yet effective artwork as well! Hope so you see expand upon this in the future!

Submitted(+2)

really enjoyable. I liked the 'ghost shields' nine lives. I definitely needed all 9 of them

Submitted(+2)

Good game.  One feedback that I have is that I would add one additional feature or something that will let the player to do one more action in the game to spice up the gameplay. Right now the only thing the player can do is move.

Developer(+1)

thank you, specials are on the road map, but given the time constraints we had (most of us have jobs) we couldn't get it in. We plan on getting this game polished up with multiple levels in the future after the game jam.

Submitted(+3)

good game,nice play.

Submitted(+2)

Very cool game! I almost beat as well (I think). Only remark I can give is maybe hide the cursor so can just see the model of the ship when I move :)

Developer (1 edit)

the mouse is there since it's to mark the point of where the player hit box is. We're still figuring out a way to make it clear without the mouse that isn't just a marking on the ship.