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GDTV 2022- Vanquished Blood Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #169 | 3.800 | 3.800 |
Story | #197 | 2.900 | 2.900 |
Theme | #206 | 3.533 | 3.533 |
Music | #227 | 3.333 | 3.333 |
Sound | #276 | 2.933 | 2.933 |
Mechanics | #473 | 2.633 | 2.633 |
Fun | #495 | 2.600 | 2.600 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
https://opengameart.org/content/gothicvania-cemetery-pack
Link to your source?
https://github.com/deeraghoogames/GameDevTV2022
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Comments
Congrats on submitting your game.
There is some STYLE here. The presentation reminds me of classic PS1 games with pulsating wild text everywhere. The sprite art is also very nice. Unfortunately, I couldn't quite get the hang of this game. I kept being forced to restart but I couldn't get to anything to kill easily and things kept disappearing before I could kill them.
If your goal is for the player to get stronger over time, the "weak" or starter version of the game still has to be fun to convince players to get to the better stuff. As it is, the current version just feels a bit slow and unintuitive. The attack key is a little unusual for WASD, especially if you have to be switching between mouse and keyboard to navigate the menu and start another round.
I could tell you were doing some cool stuff, but I think it just needs a bit more polish at the starting experience to get there. Nice job though!
Keep making games and keep learning :)
Thanks for playing and your kind words of encouragement ,
I must admit the instructions for the game are not very clear, when you kill the undead you get vanquish points but if you are hit by a crow there is a minus of vanquish points , and after some more play testing i found a bug that the vanquish points actually go into minus values if too many crows hit, I fixed that now and also I am taking your suggestion on having a more stream line approach for the key config ,
I am new to keyboard controls , What is a good key for attack with WASD controls ?
For this game, I think mapping attack to left click would be totally fine.
When making keyboard controls, think about where a player's hands might normally rest. Most games have players hands at WASD and mouse. Depending on how frequently a player is expected to use an input, or how complex that input is, should influence which keys you use. High use, high complexity (meaning used at the same time as other keys) should be WASD or as close as possible (Q, E, R, 1, 2, 3, 4, etc).
When in doubt, playtest with others! :)
thanks again for your feed back . I really appreciate it .
watched you web blog to get more of an idea of how the game plays, which helped me out :).
Stil a little tough for me at the start, possibly could do with letting me upgrade a bit before the crows come out to play :P.
But lots of great stuff in this, all being brought together in a short amount of time.
Well done! Great job
The game is such great work from a single dev, well done ! The UI and menu set the tone.
One point I felt was missing, was feeling the damage on character and knowing when I die. Anyway, congratulations !
thanks for playing and your kind remarks
I added more feedback to the player damage so that it is more obvious that the player was damaged, for the post jam release .
I hope that you give it a try again ! I you like you could check out my dev log video on youtube to see how I made it.