Play game
Graveyard Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #52 | 3.889 | 3.889 |
Music | #55 | 3.889 | 3.889 |
Fun | #63 | 3.926 | 3.926 |
Sound | #77 | 3.556 | 3.556 |
Aesthetics | #97 | 4.074 | 4.074 |
Theme | #290 | 3.222 | 3.222 |
Story | #395 | 2.296 | 2.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
SFX from pmsfx.com, music from nosoapradio.us
Link to your source?
https://github.com/HarrisonDunnCFHM/GraveyardShift
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wow you brought a whole new dimension to the match-3 genre, this is super fun to play. Though a little frustrating on level 3, got to admit. I couldn't get more than 2 bones on that one :/ But all in all, amazing game! And love how you incorporated the theme!
Thanks for playing! Yeah, I couldn't get a soft reset to work the way I wanted to, so a bad graverobber roll can be a little frustrating. I think the game is missing one more 'tool' for you to use to manipulate the board. If I develop this further, that's where I'll start designing.
I can totally see people getting super hooked on this. Nice one!
Very fun, I think I must've played for an hour trying to get past the level that requires 15 bones
This is really good. The mechanics you coded is superb. Must have been really hard to get it working so well. Excellent game.
Well done, always have time for a mtach 3 game especially when they are executed as well as this one is!
Nicely delivered. Sound and music were nice matched to the atmosphere of the game. I liked the mechanic a bunch. Honestly, I hope you continue to polish this one up.
wonderful execution, feels like it is right on the verge of being publishable as is to an app store somewhere! Could have played for hours (almost did!) loved the innovations on match 3 (at least what I know of it, I don't have a lot of exposure). second level having not full grid added new strategy, when and where to fill with dirt and graverobbers really had me thinking.
fun puzzle game , and very additive , would make a great mobile game with a little more work !
I played this for like, half an hour. I would have played even longer if I felt that it was balanced such that winning was always possible, but I started to have my doubts x) also there were some bugs where multiple things would fall in one slot and cover each other up. But I still tried again and again because this was really fun! And it looks really good, too. Excellent work with this game! The music and art style work very well and the gameplay is addictive. I got to the level where you needed 12 skulls, and had the flower items. Despite a few little bugs and scaling issues, (the how to play on full screen was covering up some text) this is a really impressive entry, especially for one person alone.
Thank you so much for the kind words, Maya!
Yeah, there were a few bugs that I was having trouble reproducing in testing (doubling up, or bones just magically changing other pieces into bones!). And you're right... there wasn't any guarantee a level was finishable. I tried to counteract this by making the clear requirements significantly lower, but it only lessens the sting when you get a failed board. I think it's missing one more 'tool' for the player to use to feel better, but a simple reshuffle feels wrong. Certainly something to noodle over if I decide to add more post-jam.
Thanks again for playing <3
Wow, this was the most addictive game I've played in this game jam so far!
I was really impressed with how well-made this was, and by the depth of strategy involved. It took me quite a few tries before I had fully processed the instructions and knew what I was doing. Really impressed you managed to get this made within the jam duration.
I eventually got stuck on the level shaped a bit like an 'H', even though I really wanted to get further. :)
Great graphics and choice of music too! Well done!
Thanks for playing! I appreciate it!
Yeah, the difficulty seems to be the thing I need to work on more. I cut the level clear requirements by nearly 75% before the end, but it still feels like a bad roll can really get you stuck. I think the game is short one more 'tool' for the player to use.
this is a really addictive game. I was supposed to test different games, when I started playing this one and it took 30 minutes ... that's great! it is refined in every way, I am delighted.
Thanks for playing and enjoying your time!
Excellent polished game. I haven't hit any bugs and its pretty fun.
Thanks for playing!
Cool game! Loved the art and the music!
Cool game. Nice and simple. Works well. Great job!
Great game! I had a lot of fun with it.
I didn't get enough bones
i am sorry for your bone loss
Hello fellow GDTV2021 jammer.
Nice one! It even mostly works on mobile - just adding a reset button and it'd be perfect for playing away from the computer :)
Hello! I remember your game from last year, too! I'll add your game to my to-play list :)
Thanks for playing! I didn't test one bit for mobile mostly because I didn't realize there was a playerbase wanting mobile webgl! Something to consider going forward, so thanks for the tip :)
A nice little twist on a classic genre has interesting mechanics and keeps you playing! Great game!
Took me a while to get the hang of it and realise you can go diagonally, still not sure I really understood what counts as surrounded to get the bones. A tutorial level would have been nice to demonstrate but it was very pretty and polished.
Thanks for the feedback!
Did you check the how to page? Did that page not clearly indicate diagonal movement was possible for you?
TBH, no, I forgot it existed. I read the instructions under the game and I thought it was gonna be a match 3 game and just pressed start game. Having read the in-game instructions its now clear that I'm supposed to surround tiles with dirt! It just says surround in the page instructions.
A very simple but addicting design. The blocks are drawn beautifully!
It really surprised me how difficult the game can be given how simple the ruleset is. Great work!
Thanks for playing!
Yeah, I didn't get to add any tools to make it easier, like soft resets or bombs or powers, so a bad roll and lack of planning can really set you back. I tried to make the win conditions a lot easier to try to mitigate that a bit, but I'm not sure I hit the mark for a jam game.