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A jam submission

Cube GameView game page

Submitted by AndrewGarcia1119 — 4 days, 6 minutes before the deadline
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Cube Game's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1123.3063.306
Theme#2133.5003.500
Sound#2323.0563.056
Mechanics#3532.9442.944
Fun#3623.0003.000
Music#4102.6392.639
Aesthetics#4113.1113.111

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Footsteps-essentials by Nox_Sound on the unity asset store. All sounds can also be found at freesound.org (individually). Phenala (coin sound) from freesound.org. Pixel Operator font at https://fontlibrary.org/en/font/pixel-operator. AllSkyFree by rpgwhitelock on the Unity Asset Store, pixel horror low poly train carriage by little dog creations on the Unity Asset Store. Finally, the first person controller from the Gamedevtv Jam starter pack

Link to your source?
https://github.com/AndrewGarcia1119/CubeGame

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted

Oh my lord, was not expecting the jumpscare xD You really timed it well with the long message, well done!

For a project as small as this I really felt invested and wanting to know more, the story was mysterious enough, and the twist of goal was original! Great game jam :)

Developer

Thanks, I had done that on purpose with inspiration from the scary maze game (you had to get closer to the computer or concentrate to read what I put down to read). In a reply to someone else's comment here, I did explain my idea if you want to see it :)

Submitted

it was realy surprising game well done, i jumped on my seat :D
i think mouse is very sensitive.

Developer

yeah, I should have made a mouse sensitivity config, but I just left it as is. If others have an issue with it, I will change it. Thanks for playing :)

Really fun!

Developer

thanks :)

Submitted (3 edits)

Hi! Just tested your game. Here is some comments, suggestions, questions & random thoughts that I wrote while playing:

  • I can see where you got the inspiration to the first game.
  • The switch after the first death was fun surprise. I really wasn't expecting something like that. It was clever and fun way to incorporate the theme to the game.
  • Text speed is too high. I did not always have time to read all the text. To be noted that I'm not native English speaker so that might of course affect that. So if no one else has troubles then just keep it as it is. Otherwise I would suggest you to make it slightly slower or have it continue only when player presses a button. The narrative was interesting and I would have liked to enjoy it in more calm pace.
  • It was very dark in the train game. This was probably partly intended but I might have liked it to be just a bit easier (=bit more light). I needed to go trough the train maybe 3-4 times before finding everything. The sound effect when the last item was found was a good addition. It was very intuitively clear that it meant that I was ready to proceed.
  • The atmosphere in the train section was nice. The train looked good.
  • I'm not really a fan of jump scares. But that is just an personal opinion.
  • Getting back to the first game felt rewarding because the train was kind of claustrophobic. I was motivated to finish also the first game even though I believe the main experience was the train section?
  • You might consider adding an action part to the main game by allowing the player to jump from the falling platforms. It felt weird when playing  that I was not able to jump after the platform turned red. It might feel more fair to the player if the game would forgive one wrong guess. And I believe the game would still be hard enough. Although if you would allow jumping from the falling platforms you would need to think of some other way for preventing the player just hopping trough everything. Maybe the platforms fall faster after the first error? Maybe the first error will trigger all of the platforms falling starting from the beginning and proceeding forwards while each consecutive error making it go faster? That could add extra layer of chaos in the game and would definitely make it even more exciting!
  • I would also be interested to know whether you planned to have other mini games there between the deaths? I could see it as a very interesting concept that the player would be playing a memory based game like this and between every failure they would have to finish a minigame to try the main game again. It might become really hard but interesting challenge to keep track of the right path while being constantly interrupted by random mini games or the narrator speaking.
  • The edges of the last platform (the goal) were not clear. I fell down after getting to the the last pair of floating platforms because I couldn't see where to go next. It was not very nice experience... But luckily I already had learned to remember the path by then so it did not take many attempts after that to win.

Overall, interesting experience. It was something that I certainty was not expecting. Creative use of the theme!

Developer (1 edit) (+1)

i actually made it so that i could easily adjust the text speed, would you like for me to change that part? I could really only judge the speed based on my reading. I did leave one part fast on purpose though. About the lighting, yes that was intended, but I do see what you mean. I was planning on adding mini games, but I couldn't really figure out how much time I could allocate into making other parts, or at least making the train longer. Jumpscares aren't everybody's thing, so fair enough. The platform thing was to sort of feel the dread that you missed it, the other reason was to make sure you could not get to the end before going through the train. There was supposed to be more light but webgl didn't seem to like post processing for the platform part, so it was a bit dark. I can try to fix it tomorrow if I don't feel lazy.

Edit:

I was reading it on my phone and didn't see everything :). I will make the text changes if I get others with the same issue. The ideas that you mentioned, such as adding more chaos by getting all the other platforms to fall would have been a nice addition, wish I thought of that earlier. As for adding additional minigames, I did say I was planning on adding others, I was thinking most likely going back to the train but you have different tasks or different interactions.  Other than time, the other reason I didn't do it was that I couldn't think of anything else at the time.

My original idea was that every time you would die, an unknown other being (the train narrator) would pull you in their world trying to keep you there and you would have to try to get out. I didn't put too much time in the lore, but I was going to use the cube as the thing that could transport you between the games. In the case of the game that I made, it was only used once and didn't have much of an explanation.

Thanks for trying my game, i was trying to reply to each part :)

Submitted

Yeah, I think you answered to all of my points!

It would have surely been interesting to have multiple visits to the train. There was certain mystery around the voice and it would have been cool if there has been even more depth to the lore there. Then with each new visit you could have learned more. But I definitely understand that in a jam game one can never include all the possible ideas because the time is just going to run out at some point.

Submitted

Very spooky, nice atmosphere, always felt like I was being watched :)

Developer

Thanks!

Developer

I removed the assets that I got (from the unity asset store) from the source. I added download links that are needed. Please let me know if I am allowed to have free aseets from the Unity Asset store in my source. I will change it back if that is the case.

Developer

I am aware that there is some issues with the lighting settings and post processing in the webgl build, it works fine in the unity edtior. Still deciding whether I feel that it is worth trying to fix it.

Viewing comments 7 to 1 of 27 · Previous page · First page