Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

AfterLife GuideView game page

Game dev TV GameJam Project
Submitted by ssvishal1990 — 1 day, 3 hours before the deadline
Add to collection

Play game

AfterLife Guide's itch.io page

Results

CriteriaRankScore*Raw Score
Music#1903.4183.625
Story#4152.2392.375
Fun#5552.3572.500
Theme#5712.2392.375
Mechanics#6072.1212.250
Sound#6991.2961.375
Aesthetics#7481.8862.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Music Asset

Link to your source?
https://github.com/ssvishal1990/GameDevTvGameJam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Holy smokes.  I was NOT expecting that soundtrack to kick in like that.

Submitted(+1)

Good concept and good job getting it done in time. :D It was very tricky trying to get away from the red ones that just seemed to come out of nowhere at you. haha

Developer(+1)

Thanks !!
Really appreciate it. 

You know red ones are like that only xD
I ran out of time to find some assets. But they're like super ghosts who will chase you out of nowhere

Submitted

I liked the music. The "C" and "T" keys for abilities felt a little awkward. I think keys further away from the movement keys like j or k would feel better. The red enemies chase you a bit too fast because if you choose a wrong way to turn, it basically means insta death if you're near a wall because they will run into you and clip you into the wall

Submitted(+1)

I liked the maze layout and enemy placement, they made it tricky to get through but there was just enough room to get around.

I did have an issue with the red enemies - it looked like they were suddenly shooting in from other rooms in the maze the moment they came on screen, but it was still possible to keep ahead of them.

The powerups/abilities were well implemented, and I liked the music too :)

Submitted(+1)

A little confusing.  I have no idea what the number at the top right was or why sometimes touching the red guy killed me and sometimes it didn't. I managed to get enough karma to press T but nothing seemed to happen. With the coin magnet it was obvious what was happening. 
I liked the pacman vibes. I'm not sure I liked the red guy being instantly on you and following so close. On one of my loads, he just instantly pushed me into a narrow gap that it was impossible to escape from. 
Did the arrows on the floor mean anything?

Developer

Yep I got that feedback.
Next time onwards a tutorial scene it is. 

Yeah number on the top right was health. --> Need better representations for health 

That red guy thing sounds weird though. 
It is not supposed to instantly come towards you. 
Like it is supposed to chase you around until it traps you in one of the walls. Or just destroys the player Object. 
I will give this a look. 
Yep arrows on background were supposed to guide you towards exit. 

Thanks for taking some time out to play this and give feedback.
Really appreciate it.

Submitted(+1)

There's an exit?! Tried a few more times but couldn't get to it. Those green guys are crazy fast.
Every time I've played the red guy heads straight for me and is right up to me before I can blink - less than 1 second from pressing play

Submitted(+1)

Nice!

Submitted(+1)

That's  a tough little game. It didn't take much to make that obstacle course difficult to manuever. Thanks.