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Ultra Mortem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #385 | 3.200 | 3.200 |
Fun | #463 | 2.700 | 2.700 |
Theme | #486 | 2.600 | 2.600 |
Story | #492 | 2.000 | 2.000 |
Mechanics | #533 | 2.400 | 2.400 |
Music | #708 | 1.200 | 1.200 |
Sound | #718 | 1.200 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Free 2D Cartoon Parallax Background, Simple 2D Platformer Assets PackGoldmetal, 2D Pixel Art - Distant Forest 64x64
Link to your source?
https://github.com/MHNewland/GameDev.tv_GameJam_2022
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Comments
Fun platformer. A bit floaty but I think that's intentional given the powerups. I did find myself sticking to 'walls' a bit. Also, is there supposed to be sound? For some reason I had an option to mute or not in the unity player but I didn't hear any noises. Some music and jumping SFX would be a nice addition.
Cute game with a nice take on the jam theme: Die to get new powers and overcome obstacles to reach the goal.
Some suggestions for improvement:
- I managed to reach the flag with just the first two powerups, but nothing happened when I touched it. It would be nice if you could add a game over or thank you for playing screen.
- The character 'sticks' to the walls of the platforms. Probably needs some adjustment in the physics material properties.
- Add some nice music and sfx next to make a better game experience!
Good game.
nice game! I like the art and the controls are responsive, keep it up!
Super cute character and art - nice idea for a puzzle platformer!
The Mechanics sound cool, but I kinda just got lost entirely lol. Overall, would be cool to expand on this project
Cool game, thought it was very interesting mechanics. Some sounds would enhance this greatly! It would be nice to have an idea or direction in which to progress but I was able to get the end! Though I wasn’t able to fall out of the world
Nice mechanics, however, it wasn't super intuitive what I needed to do. Good foundation though! Keep it up!
i the little F flag the end? an explanaition to the lil green guy would be nice. maybe some sound too. cute aesthetic tho and nice movement. there is a lil bug tho: when you land in a wall and hold the jump key it lets you hover at the wall as long as you hold the button
The flag is the end. I was going to add narration to it to help explain what was going on, but ran out of time.
The wall jump issue I tried to fix with raycasting, but I guess I needed a ray for the top and bottom corners or another box collider to prevent the movement.
Thanks for the play and comment! :)