thxs!
SeanSwizzy
Creator of
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when I move around, I start to understand that you switch to a "afterlife" when you touch the bush and turn into the Blackbox, but then when you make it up the stairs and push the rock, it goes off the cliff and when you move off the cliff there is no reset. So I don't know where the game goes from there
Sorry for the late reply! Here is my suggestion taking from the Gamedev.tv 2D Unity Course.
For my game I used a Velocity of the Rigidbody and multiplied it with the input of the keyboard. Afterward used a Math.f Method to make sure that the Velocity will always round out to a Whole Number. Here is the example code.
Vector2 moveInput;
Rigidbody2D myRigidBody;
[SerializeField] float runSpeed = 10f;
Vector2 playerVelocity = new Vector2 (moveInput.x * runSpeed, myRigidBody.velocity.y);
myRigidBody.velocity = playerVelocity;
bool playerHasHorizontalSpeed = Mathf.Abs(myRigidBody.velocity.x) > Mathf.Epsilon;
Hope that helps a little. :)
I originally thought to make a level 1 that showcases the controls, but I didn't want people to constantly loop to the tutorial level. When they died, so I created a How to Play Menu. But I realized that a lot of people like to hit Play before looking at other options, so I am going to remember to try to open up with some sort of tutorial lol. Thanks for the feedback though, definitely going to improve more on Accessibility options on my next game.
Really enjoyed the blood effects and enemy debris, adds to the whole GORE TANK experience. The gameplay loop is very smooth and the art design is very nice. The only other thing I would improve is the player starting with some ammo and getting more ammo for kills. Overall, I enjoyed the GORE the most, very well done!
I enjoyed the mechanics very much, the idea of jacking into other enemies and then unjacking was sick! I beat the 1st boss but got stuck on the platforming during the tank level. The only critique I have is faster or and better jump and movement controls when you are just a head. To make it easier to get to other robots. Overall, I enjoyed the gameplay and mechanics!
I did get all the upgrades on my run, which was awesome! I would further improve them by having them drastically speed up or improve the player, then create levels where there are tons of enemies or the boss fight would have more health. Pretty much creating more chaos and increasing the loot pool drops for the circles.