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A jam submission

Escape From LimboView game page

Submission for GameDev.tv's Game Jam 2022
Submitted by Pyro-GX — 3 hours, 24 minutes before the deadline
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Escape From Limbo's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1133.7503.750
Mechanics#2243.3333.333
Sound#2433.0003.000
Music#4572.3332.333
Theme#4642.6672.667
Aesthetics#4932.8332.833
Story#6421.5831.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Audio from freesound.org under Creative Commons license. All other assets are resources included with the UE5 5.0.1 distribution on github.com.

Link to your source?
https://github.com/Steve-Merritt/EscapeFromLimbo

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Comments

Submitted

Nice game. I had fun playing the beginning. I got frustrated about the beginning of level respawn, it would have been great if respawns were on the last solved puzzle. When I missed the plank after the fans I stopped, since I did not want to run through the level again. 

On my first run, I got into a fail state with the ball. If you hit it after it was shot off the initial position it falls off the ramp, and you cannot really solve the wall anymore.

I still enjoyed the game. Thanks for making it.

Developer

Thanks for playing!

Submitted

great mechanics! i like it, nice job!

Developer

Thank you!

Submitted

Fun game.

I agree with the other comment about lack of textures, but I understand the time constates, I also didn't game my game to where I wanted it  

Developer

Yep, the biggest takeaway for me this jam was to find and use actual art assets from the start rather than prototype meshes with the intent of replacing them later. :)

Thanks for playing!

Submitted

I escaped from limbo :) I liked the physics interaction with the ball and the fans pushing you up. Some textures would be nice. Good start!

Developer

Ha, yeah in hindsight I should have just started out with actual art pieces instead of prototype geo that I thought I'd have time to replace.

Thanks for playing!

Submitted

Fun platfromer!

The fireball hits a little bit to the right of screen center, which to me was a little annoying, but I still had a few minutes of good fun!

Developer

I debated on whether to adjust the initial trajectory to some line-traced point projected by the camera, but it felt fine to me as-is.  I also didn't add a crosshair for the same reason.

Thanks for playing!

Submitted

Enjoy your game it was quite nice :D


I think you would profit from a small

HUD to make aiming easier

and a landing sound to give feedback to the player it feels a lot like floating this way(footsteps would even be nicer ;) )

Developer

Not including a crosshair was intentional as it adds to the challenge. :)

I agree about the footsteps - in fact I spent a disproportionate amount of time trying to fix a bug in the free footsteps BP that was available on the MP.  I found out that it was actually a bug in UE5 code that was preventing the BP from working correctly, not the BP itself.  Definitely would have liked to add more sound effects in general but ran out of time. :)

Thanks for playing!

Submitted

Love the ball. Great little puzzler, the fireball surprised me. 

Developer(+1)

Thanks!

Submitted

Great game, easy to figure out and get the hang of. Loved the atmosphere. Great job!

Developer

Thank you!

Submitted

Fun platformer, although I'm not a fan of first person games xD nice job!

Developer(+1)

Thanks for playing!

Submitted

Fun little platformer, but I didn't get much connection to the theme, apart from it is being set in limbo - clearly after you've died?

Or was there something I've missed?

Developer

Nope you got it.  Thanks for playing!

Submitted (1 edit)

Thanks for submitting!

(P.S. That is my favorite ship as well ;) )