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A jam submission

The Eternal StruggleView game page

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Submitted by Bravo79
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The Eternal Struggle's itch.io page

Results

CriteriaRankScore*Raw Score
Story#3892.3002.300
Theme#3932.9002.900
Music#4452.4002.400
Sound#5212.0002.000
Mechanics#5932.2002.200
Aesthetics#6012.4002.400
Fun#6442.1002.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
No, only free assets from the Unity asset store

Link to your source?
https://gitlab.com/ejmscell/game-jam-project.git

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Comments

Submitted

was it necessary to be able to move in 3 dimensions? i went to the top and hunted souls one by one. actually it was challenging. maybe you should increase the fire rate. congrats for submission

Submitted

nice game! a cool take on the shooter,  its a real challenge and fun to play a shooter that is towards the player, overall enjoyed this unique game, keep it up!

Submitted

I had fun, and I like the idea that you're attacking in reverse compared to what you would expect normally in a game like this! It was quite difficult, perhaps because the bullets were small in comparison to the souls. Good entry!

Submitted (1 edit)

That was quite difficult, I think mainly because it's reversed,  but it's definitely an interesting idea to shoot from back to front. Good work overall!

Submitted

Uff haha, that's really hard! 

I managed to get to 10! I'd recommend a little less souls and an increased attack speed to begin with. That'll go long way I'm sure.

Then maybe some powerups would be a cool addition and I think the size of the firedot can be increased so that it's a bit more present.

That said though - looks very clean. It all seems to work as intended and it's an enjoyable experience. I think if I'd challenge myself I could get up to 15??

Thank you for sharing!

Submitted

Beautiful start screen and good overall presentation, the devils hitbox was not very forgiving but his fireballs needed pin point accuracy. I found it a little overwhelming perhaps a slow build up would help as we as extending fireball hitbox or perhaps making them explode at a range.