For a game about a simple little ball it was a lot of fun. I enjoy the music choice and setting that went with it. It went so well with the ball and the obstacles were tricky to do. Really interesting game you did here :)
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Stellar Sprint's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #75 | 3.733 | 3.733 |
Fun | #188 | 3.533 | 3.533 |
Mechanics | #220 | 3.333 | 3.333 |
Aesthetics | #320 | 3.333 | 3.333 |
Sound | #468 | 2.333 | 2.333 |
Theme | #697 | 2.000 | 2.000 |
Story | #773 | 1.200 | 1.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
I used Music, Textures, and font. Credits in game
Comments
Great gameplay. Addictive. I want to play and play. It was hard at times, but fun. Great job.
Sweet game, very difficult, but it makes you want to keep playing. You've done a great job relaying the important information to the player quickly.
Very simplistic but still I played multiple times trying to make it further, it was very hard though :D Good work on the game though!
Really cool game, a bit difficult though, and maybe could have done with a tutorial just to highlight what some of the squares do. Really fun though!
Sound track fitted the game style perfectly. Took me a minute to figure out what I was supposed to be doing, but once I did it was quite chill to just relax and play with the music going
I wish i was better at this game because i was jamming to the music lol
This was fun. The music was super chill and I could definitely get behind this sort of game as a relaxing diversion. I wanted to get into a groove and just roll for hours. However, there were a few bits that got me down:
1. It's pretty difficult right off the bat, there are a lot of very tightly placed holes and that first jump over the slow down ramp is very long and unforgiving.
2. I had trouble contrasting the dark checkerboard tiles vs. the holes all over a dark background, so it was hard for me to plan my path proactively rather than playing entirely reactively.
I don't entirely know the intent behind the project, but if the experience was a smoother, more prolonged experience I'd definitely be down to play more. Good luck!
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