Thanks! I’m glad you enjoyed it!
Samm79
Creator of
Recent community posts
I really enjoyed this. I like the jumping back and forth between the peaceful planting and the defending of the crops. I wish there were a little bit better hit registration so I could know when I actually hit the enemies, but the weapon animations look wonderful.
The only weird thing that I don't see mentioned below is I had trouble with the walking with WASD. For some reason, when I would try to walk a direction, he would only take a single step, so I had to use my controller for movement while using the keyboard for everything else. It appears to be a "me" issue, but it was a strange bug. I was able to enjoy the game even with that and think you did a wonderful job!
I'm glad you tried out the endless mode. It was originally planned, but I wasn't able to actually implement it until super late, so I'm glad someone enjoyed it. And they will absolutely demolish you if you don't watch out - I've seen it too many times myself in testing! : )
Autofire will be coming in the first update post-jam. That was a suggestion from quite a few people that I didn't even consider during development, but just makes so much sense! Thank you so much for the kind words and suggestions!
Thank you! I'm glad you had a good time and the player felt good to control. The missing shots is one of the things on the top of my list after the rating period ends.
And thank you for the feedback! I wanted a sound and landed on that, but I think I do agree, it needs something a little better to go with it.
I think this is a great start to something neat. I wish there was a little bit more to do in the shadow dimension other than just killing the enemies, but the controls feel good. I do think you could make sure that the attack hitbox on your player's attack only fire once she gets through her swing. At the moment you can just spam the attack button and it just resets your attack.
The background looks wonderful as well!
I had a fun time playing!
Hi, I've gotten some great feedback over the last few days on how to improve my game from the jam and I would like to make some updates post-jam rating period.
This is my first game jam, so I just don't know the etiquette of what to do post-jam with updates. Should I leave up the jam version as it's own separate game and create a new game with the feedback and improvements? Or would it be better to just still offer the jam version as a download on the game page and update the game page itself?
The music is great, the feel of driving around is wonderful, the city looks wonderful. I think it would be nice to have an arrow or something pointing to the location in the overworld, so you don't have to just watch the mini map so intently. Another improvement could be having it be clearer when the next order is going to start. Sometimes it felt like the order would start right after the last, other times it wouldn't start until I actually dropped off a pizza.
Either way, this game was so much fun, drifting around to the synth music is a blast!
The VO work is top notch - it sounds great with the effects as well.
I love the art work, the animation, and the shifting animation looks amazing. You've nailed the atmosphere with the artwork, music, and sound effects.
The gameplay is fun and engaging, the only thing I wish was a bit different was that you didn't require 100% to become a skeleton again. It might have been a specific choice, but I would rather be able to swap at like 80+% so if you mess up a wall jump or something you don't need to backtrack as much to collect the powerups! Very fun game!