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LifeIn2Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #62 | 4.152 | 4.152 |
Sound | #371 | 2.667 | 2.667 |
Story | #375 | 2.242 | 2.242 |
Music | #389 | 2.818 | 2.818 |
Theme | #417 | 2.970 | 2.970 |
Mechanics | #464 | 2.727 | 2.727 |
Fun | #526 | 2.545 | 2.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Stylized asset - Animation Starter Pack - FPS_Weapon_Bundle
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Comments
Beautiful level, beautiful idea and very well executed. Congratulations! You can expand it and make a very fine game.
Thank you very much Munsa :D.
Nice usage of post-processing effects. I don't quite understand why I have to do an objective in one dimension first and then an objective in the other dimension when I can change dimensions anytime.
Thank you for playing AntiCebo. Actually the puzzles were meant to be built in another way to use dimensions appropriately but due to the lack of time I couldn't unfortunately.
the game environment is great and the art style used in this game is really cool. would try out my game and rate it according.
Thank you for playin the game. I definitely will :D
you are welcome and thank you :D.
Incredibly beautiful game. Congratulations!
Thank you very much!
The assets choice was great, it was very well put together. I really liked wandering around and shooting orbs.
Thanks for playin RompOfOtters :).
Really beautiful scene! If there is a UI to remind me how many projectile I broke would be great!
Thanks for playing the game lukeliu and yes it definitely needs a feedback for projectiles and keys!
Should make the top 3, good all rounder! Good job!
Thank you for playing the game aljocatgames happy to hear it :D.
The level was really beautiful and I liked the scavenger hunt nature of the game. I couldn't find all the red orbs and I wonder if one of them was hidden behind the pressure plates? I put 2 boxes on each of the 2 plates but I didn't notice anything change so I'm not sure what I was supposed to do there. Neat game.
Thank you for playing my game kronikle. Actually I tried to hide some of them to make player search for them, some are in windows and some are hidden behind some walls and the pressure plates are for the keys which will spawn after destroying the projectiles.
Very nice looking game. had a little trouble finding all 12 projectile for first mission. I will maybe just advice a little tracker for user progress. But overall beatiful game. it was really nice to walk and "hunt" in two dimensions. :)
Thank you for playing the game yani49. I definitely should have done the UI for user progress. Thanks for you advise :D
this is a really fine looking map. I don't think I ever made a scene in unity with such nice lighting. At some point I guess I really have to look into Unreal. The flying statues casting their (real-time) shadows on the playing field was a nice touch.
I do think however, that using such high-quality assets (made by someone else) is a bit of a double-edged sword. sure, your game looks really impressive, but now that it does, you might have to build the rest of the game around the 3D assets - you know what I mean? Like, you can't just decide: "ok, let's have the other dimension be a warped, slimey nightmare version of this bazaar town" because you are dependent on the assets that you already have.
I do love the puzzle-between-two-dimension idea a lot, but it feels way less developed than the graphics.
sorry for the rambling, it (being: the proper use of store-bought assets) actually is something I keep thinking about myself and your game brought it out ;-)
Thanks for your comments Kindman. I do agree with you in terms of the second dimension and assets that I used, though due to the hard work on c++ codes and trying to make them optimized as possible I had a little time to work on those issues. Thank you again for the time you spent on playin the game :D .