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Underworld Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #194 | 3.727 | 3.727 |
Story | #233 | 2.727 | 2.727 |
Music | #269 | 3.182 | 3.182 |
Fun | #440 | 2.818 | 2.818 |
Mechanics | #464 | 2.727 | 2.727 |
Aesthetics | #526 | 2.727 | 2.727 |
Sound | #530 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
3D assets from Kenney, character controller from Unity, animations from Mixamo, heart shapes from Pixabay, music frmo freepd.com
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Comments
Nice game on this game jam.Great Job.
Thank you!
As everybody is saying, the idea is a really good take on the theme! I agree that it could be a bit more difficult, or more fast-paced anyway. Maybe you could also have some form of danger, like moving cars for example, that you would have to avoid in the 'real' world?
Thank you for the suggestion! Something in the "real" world too would be cool too. My initial thought was to have the ability to swap between worlds when you didn't have a package, but make the real world navigation slower. However, if it was more difficult to cross the street or something and forcing the player to almost obey traffic rules (that they could ignore in the Underworld), that might work too.
Nice take on the theme.
Thanks!
Nice take on the theme, I like the graphics and music, I think could be better that the enemies track you because is easy to avoid them, cool mini map, good work!
Thanks for trying it! Yeah, they do sort of follow you, but I purposely made them really slow and easy to avoid, but I'm starting to re-think that decision as I move forward expanding this game. I didn't necessarily want this to be a zombie shooter - hence why the player doesn't even have a weapon - but a little more danger could be helpful.
Great concept, and this was nicely executed. I feel like with some extra details, like the zombies chasing, or making this a little speedier, or adding levels, would make this an excellent game. But, for the short time we had, this is excellent work. Well done!
Thank you for the kind words! Yeah, I'm planning to see if I can extend it into a full game. It will really help if I can add some of the paid AI sensor tools I own for the zombies cause they do chase you, but hard to see that happening unless you get really close to them.
For your free course, consider GameDevTV's RPG combat course, which covers AI, navmesh, and patrol behavior. It's really helpful!
A great game with a very unique feeling. Very casual yet somewhat thrilling when in the zombie dimension. Good work all around.
Thanks!
Really love the concept! Simple and effective.
Do the zombies move to the point where you picked up the package? Would be great if they all started swarming towards you once you picked it up, but maybe that would make it too difficult?
Really enjoyed my time with it anyway
Thanks for trying it! No, the enemies only head towards you if you are close enough to them, but that could be an interesting tweak. Would probably work with something I think I coded in but then didn't really use; you should be able to break their line of sight and they will stop chasing you.
Pretty cool concept! The game was nice and simple, and the music and colors really set the mood. good job!
Thank you for trying it!
Nice work! I spent quite time on it, it's a chill experience i did enjoy it!
Thank you for trying it! Glad you enjoyed it.
If you want you can try my game too, feedback is always appreciated!
Will definitely do so. Was a busy weekend and surprised I even finished the game so waiting for a slowdown this evening to play other submissions.
Yeah i get what you mean, it has been a rush for me too ahahahah
Thanks a lot!