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2 Dimensions of Gooblers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #253 | 3.500 | 3.500 |
Mechanics | #442 | 2.800 | 2.800 |
Fun | #444 | 2.800 | 2.800 |
Sound | #483 | 2.300 | 2.300 |
Aesthetics | #510 | 2.800 | 2.800 |
Music | #598 | 1.800 | 1.800 |
Story | #606 | 1.700 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Nope. All my assets were created by myself.
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Comments
Nice take on the theme, difficulty is quite punishing!
The aesthetic is really interesting, I like it! The mirrored character concept is cool, but it doesn't really add much in terms of gameplay, since you would play the game the exact same way if instead of a mirrored level there was just a wall. Neat game nonetheless, nice work!
fantastic feedback thanks so much!
Nice take on the theme!
very difficult for me to pass the second level, but I like the psychedelic aesthetics
very difficult for me to pass the second level, but I like the psychedelic aesthetics
A really cool take on platformer. I like the graphics style. It was difficult, though, or maybe I still suck at platforming :)
I really enjoyed it. Can't remember my score but in the end I finished in 63 seconds. If anything I would alter the "look ahead" on the camera, it was hard to see what was coming when you jump down
happy you enjoyed it and a great final time forsure! I did want to adjust the camera a bit more as I realize you can't see some of the ground traps until you actually hit them. Something to improve on in the next one :) maybe add some extra states based on movement.. thanks for the feedback!
Cool game! I really liked the art style and the mechanics. :D
Pretty good character design and gameplay but I think the gameplay is a bit too hard and you should probably respawn in the same level when u die
respawning in the same level to adjust for the level difficulty is a great idea! thanks for the input