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Emerald Reserve

38
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A member registered Jun 01, 2019 · View creator page →

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I'm on the same path, good luck brother.

At one point you didn't know Unity either. You can learn a new interface.

Thanks for playing all the way and for your feedback! The shrooms could definitely do with some balancing, I was so focused on getting it working that I hadn't thought about the ideal duration.

Thanks for playing!

Thanks for playing! The only reason there's shadows is because of how it emphasizes that first skull rounding the corner, glad you got something out of it.

Thank you!

Thanks for playing! Waiting for the inevitable at the end is exactly how I first imagined it, you had the ideal experience haha.

Thanks!

Very funny take on the theme!

Love the classic survival horror style, bold choice to go with tank controls but I dig it!

Very funny take on the theme!

Very interesting! Abbot's Flatland was my first thought for the jam theme too though I ended up with something more conventional.

Mavis Beacon could never

Simple but effective!

Vice nice aesthetic

Very nice take on Asteroids

Very cozy & nice ambiance

Very nice execution on the theme!

Simple but nicely done!

Underrated entry, very effective atmosphere!

MAXIMUM aesthetic!

Very well done!

Always love a light mechanic, works well here

Very cozy!

Nice writing on this one!

Very nice genre combo

Good post! No way to filter for unrated AND functional though, haha.

(1 edit)

8 ratings currently, was mad busy this past week so trying to blaze thru other people's submissions now

Playable in browser!
https://itch.io/jam/gamedevtv-jam-2023/rate/2093287

Very nice aesthetic!

Nice take on the theme, difficulty is quite punishing!

Thanks for playing! There's definitely some intentional echoes back to ultra vintage dungeon crawlers in here.

Thank you!

Thank you so much for playing and for the detailed feedback! I made the intro text skippable after the first update but you're right it was still annoying, I've added a singleton pattern that makes the intro only play once.

Thank you!!

Thank you for playing!!

Thanks for playing! I noticed you get stuck in the wall due to a glitch, I think I've fixed that, so you've helped with some debugging too.

Very dank

Had to cram harcore last night to get it done on time, and it's barely there, but a few elements turned out exactly how I'd first imagined it and it's nice having finally put something out there.

Absolutely not eager to relive the stress of an impending deadline and trying to figure out how to slot dev time into my schedule though.

Already found four glitches but we're allowed to bugfix after the deadline, right?

https://jackho.itch.io/life-is-wack-man