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Timeporter - RoBug Invasion (Jam Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #36 | 4.033 | 4.033 |
Aesthetics | #38 | 4.367 | 4.367 |
Mechanics | #85 | 3.667 | 3.667 |
Theme | #100 | 3.967 | 3.967 |
Sound | #122 | 3.433 | 3.433 |
Fun | #145 | 3.633 | 3.633 |
Story | #189 | 3.100 | 3.100 |
Music | #439 | 2.833 | 2.833 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Sounds and Music
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Comments
Interesting concept, do you plan on continuing working on it after the jam? Have you heard of Into the Breach? Has a story about traveling back in time to prevent giant bugs from overruning the world. Feedback wise I think when it comes to 3D platformers it's smart to have an artificial shadow directly under the player character so we know where we are located for precision jumps.
Thanks for playing, I had heard of it but not it's story - will check it out more.
Yes I had hoped the smoke would help but a shadow is on the list.
Thanks for playing!
Looks amazing! I think theres lots of room for you to expand from here, and you really should! It would be great if when you are in the defense stage that you as the player can do more than just build, maybe use your laser to fight or use the attractor to bring enemies closer to the turrets. Also, it would be great if you get points a bit more easily, as it felt like it took too long to get enough for upgrades. Really solid first game!
Thanks for the amazing words! You totally can fight with your laser! That attractor idea was where I was going but I ran out of time :D
Thanks for playing!
Must be a bug, I can't use the laser consistently in the defense stage, but it does activate for a split second every now and then.
Ah might be a range thing, I will take a look though! thanks for reporting
This might be the longest time I've spent on a submission so far. Completely lost track of time. I love the gameplay loop, the upgrades take awhile to get but they feel so rewarding. The idea of randomized upgrades is cool but It took a really long time before I saw the first carry capacity upgrade which is something I kept hoping was a thing so I could make less trips, and then it took even longer before I saw carry capacity 2.
In the beginning it didn't feel worth it to participate in the defense phase of the game because I felt like I wasn't getting much more back after buying turrets, especially without having any upgrades. So I started just time jumping immediately and just using my gather phase resources on upgrades for a couple loops. This wasn't an issue but I wonder if it was the intended experience.
Anyway I had a ton of fun with it! It's really impressive what you achieved in 10 days. There's a lot of complexity going on here, it feels like 2 or 3 games-in-one. Amazing job!
Thank you for such nice words, made my morning!
I think the randomised upgrades will disappear and you will get a tech tree instead.
yea I originally had a timer on the button to jump (like you had to survive 60 seconds, but it felt odd. So having the ability to jump if you didn't feel really ready was the best I could come up with - though I plan on revisiting that later.
Thank you for taking the time to play!
This game looks like a lot of fun and I really like the concept. I was so eager to keep playing, because the little robot is really cute and the whole building and resource gathering mechanic while fencing off enemies looks so promising. Unfortunately I wasn't able to build. Maybe I just didn't know how to place the buildings or it isn't implemented. I could see the blueprint of the building when pressing "b", but I wasn't able to really place it. Also collecting the resources, whether it was from enemies or in the other world. I couldn't spent it somewhere, when I jumped in time it was just gone. Also couldn't use it on upgrade screen when jumping back to the resource world. It was constantly "0" in the upgrade screen.
But I can imagine where this is going and I am a big fan of this idea. Hope you will keep working on that. Good job so far!
Thanks for.playing. there is a poorly explained mechanic....
You need to extract the resources that you collect you can throw canisters with 'Q' which essentially saves the resources for use in making towers and upgrades, enemies also drop resources than you can collect in the same way.
Thanks for playing and sorry for the confusion!
Great job on finishing your game and man your game looks like it is pretty full of good content. It is quite an involved game with a very good game loop. I played as much as I could, but I'm too used to playing with invert y-axis controls.
Ah yes sorry I meant to add a settings to invert that for you - its on the list near the top now!
Hope you enjoyed your time with it and thanks for playing!
For me the camera was rotating continuously even without input, so it made aiming a little weird, but great game!
Do you have a gamepad plugged in - the game has full controller support, but not for menus so I did not advertise it
No, I tried it with mouse