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Death Before Dishonor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #441 | 2.366 | 2.800 |
Theme | #594 | 2.704 | 3.200 |
Sound | #729 | 1.690 | 2.000 |
Overall | #844 | 1.859 | 2.200 |
Aesthetics | #908 | 1.690 | 2.000 |
Music | #946 | 0.845 | 1.000 |
Mechanics | #963 | 1.183 | 1.400 |
Fun | #971 | 1.183 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Only used assets I made myself, except for the Main menu font
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Comments
Interesting idea, I ran out of energy because there was no enemies spawning anymore. Maybe they were just off screen? The radar directing the player to the next enemy would be cool.
Good job.
Oh, that’s a neat idea! The spawns still are a bit janky, and sometimes if you kill the enemies too fast it takes a long time for them to spawn back, which definitely is an oversight on my end. Thanks a lot for the feedback!
Good game! even though I didn't really understand the gameplay well :)
I liked the colour choice and style, it felt like if I was quick enough I could go forever? did the sensor actually do anything? it would of been good if it locked on the nearest enemy..
The idea is that the enemies get revealed by the radar, and they start fading after a while, but the radar speed seems to be far too fast. I didn’t really have as much time to test as I would have liked, but I definitely feel it should have been slower.
That makes sense maybe needs to ping and raduis from,The enemies to really deliver and stick to the simple aesthetic.