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The last pirate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #137 | 3.577 | 3.577 |
Fun | #231 | 3.462 | 3.462 |
Theme | #240 | 3.654 | 3.654 |
Story | #243 | 2.923 | 2.923 |
Overall | #246 | 3.462 | 3.462 |
Mechanics | #254 | 3.231 | 3.231 |
Sound | #296 | 3.077 | 3.077 |
Aesthetics | #458 | 3.154 | 3.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music - https://opengameart.org/content/opl2-unkown-drunken-sailor | UI elements Buch - https://opengameart.org/content/golden-ui-bigger-than-ever-edition | Explosion - explosion: https://opengameart.org/content/explosion-0 | Cannon sound - https://opengameart.org/content/cannon-fire
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Comments
Neat game.
What is the logic behind the enemy ships as I noticed some of them are just minding their business while others are hellbent on sinking me, some kind of distance parameter that gets more aggressive as time goes on?
it's raycasting where each ship has a cone of vision. If they spot the player they will chase you, if they spot another ship they will steer away. It's a very simple solution:)
its got potential.
Nice game.
I would loved to see it more polished with a nice sea effect and maybe some wind strategy.
Thanks for the feedback!
Yea, I tried my hand at shaders to create a sea effect but it wouldn't work. I had also planned some obstacles but time caught up with me. Next time :)
Hey, you made a pirate game too! The combat was really fun, the first time I shot I thought I would be shooting forward but no, this is a pirate ship! The game got progressively more challenging, and I always felt like I had a chance to continue going right until the last second. The sfx and music really added to the experience as well. Great job.
What do you do with a drunken sailor? Fun game! The song made me laugh, especially when it was slowed down for the game over theme.