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A Day At Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #14 | 4.125 | 4.125 |
Music | #17 | 4.042 | 4.042 |
Overall | #18 | 4.167 | 4.167 |
Sound | #29 | 3.833 | 3.833 |
Mechanics | #30 | 3.958 | 3.958 |
Aesthetics | #35 | 4.403 | 4.403 |
Fun | #44 | 3.958 | 3.958 |
Theme | #393 | 3.292 | 3.292 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
soundfx from freesound, music by SergePavkinMusic, poof fx and fonts from opengameart, dialogue manager by nathan hoad
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Comments
It looks fun but its horribly hard as the plattform controls are REALLY sensitive xD nice art
Thanks for trying it out. I have adjusted the controls a bit, and added a sensitivity control slider.
I was already cursing that frikkin vase, but at last I got it over. I maxed out that sensitivity bar for more fine control (which seemed counter-intuitive), otherwise I would probably still be yelling... I can't imagine anyone completing this in normal mode, easy-mode was hard enough xD still a great game, just really challenging
Thanks for taking another look! I am secretly glad that the game is having the desired rage effect! I added a youtube recording of my playthrough on normal, linked on the game page. Just had to double check it was possible to make it all the way thru!!
Oh man, you're the boss. Great playthrough :o
This is a very addictive game :)
Cool Art and Music.
It was a bit tricky to control the platform as it is very sensitive to presses; it would be cool to have sensitivity control for the platform.
But it is a really nice game and has lots of potential to add later :)
Do you have any plans on releasing it to Android? That would be cool.
If I may also ask, how long have you worked with Unity Game development and 2D art?? Because the art is very cool :)
I love this, though I found it impossible to ship anything other than the tutorial weight.... The visuals and story are great, very polished and fun, and the little dialogues for losing my cargo were adorable.
I have a question though, does it fit the Last Stand theme in a way I cannot understand because I am having a brainfart moment, or there is no real connection?
Thanks for playing! I am going to tune the difficulty. The idea is that you have to 'last' through the waves while keeping the cargo 'standing' on the platform, or at least that's my attempt at a funny take on the theme.
aaaah! see, I AM dumb, and was not getting it ^^
A fun physics-based game with easy to understand but tricky to master controls. Top notch presentation too! :)
A fine combination of audio and visual! The mechanics were cool, but it got to my nerves. I mean, the platform itself moves so fast, I would lose the items even before strong waves were coming, just by trying to balance them and prepare for impact. Which, btw, half of them are bouncy on their own! Other than that, great game.