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A jam submission

Hero Of FateView game page

Submitted by Rose — 11 minutes, 4 seconds before the deadline
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Hero Of Fate's itch.io page

Results

CriteriaRankScore*Raw Score
Music#74.2504.250
Sound#213.8753.875
Story#543.7503.750
Aesthetics#664.2504.250
Overall#663.8753.875
Mechanics#1433.5003.500
Fun#2103.5003.500
Theme#2473.6253.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://freesound.org/people/Flammos/sounds/613217/ ; https://freesound.org/people/colorsCrimsonTears/sounds/641897/ ; https://freemusicarchive.org/music/koi-discovery/post-morphose/mermaids-trappedmp3/ ; https://freemusicarchive.org/music/koi-discovery/post-morphose/mermaids-trappedmp3/

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Comments

Submitted(+1)

I really loved your game! From one animator to another, I know how hard and laborious the process is and you did such an amazing job! The hand drawn animation just gives this game so much charm and soul. Excellent work!

Developer(+1)

Thank you for playing! I'm glad you liked the animations lol I wasn't sure what I was doing XD

Submitted(+1)

Wow this was an amazing amount of work especially as I see that you did all the visual assets yourself! I really enjoyed the art style of the game it gave me nostalgia vibes from some early PC games I played as a young lad. I thought the two different combat styles of the open world hack and slash combined with the big slimes RPG turn based style combat was super fun.

Congratulations on an excellent game!

Developer

Thanks for playing!!

Submitted(+1)

Awesome game. Love the battles at the end. 

Developer(+1)

Thanks again for playing and for all the feedback!!

Submitted(+1)

What an impressive game, I didn't expect to see the separate "battle scene" with the two big slimes on top of everything else. You managed to put so many different mechanics into the game in just 7 days, it's really amazing!! It's a very well-balanced game and I enjoyed it a lot :) Awesome job!

Developer

Thanks a lot for playing :D

Submitted(+1)

great game :) I like really like the art, had some trouble with the attack animation at the beginning but once you get used to it its fine :D overall great game 

Developer

Thanks for playing :D

Submitted(+1)

You really put a lot into this and it shows, liked the art, the music, and the overall mechanics. Keep up the good work :)

Developer (1 edit)

I'm happy you liked it :D

Thanks for playing!

Submitted(+1)

I think this has so much potential and I you could make this into a commercial game eventually. I love how you set up the story in the beginning and the sound effects were very cute. The only issues I noticed were some jitters when moving diagonally, y-sorting problems, and hitbox problems. I LOVE that you added leveling up abilities and the enemy encounters were fantastic!

The game is super fun and I would love to see what you work on next or if you continue updating this game.


As far as the issues I mentioned:

I'm not sure, but I think that the diagonal jitter issues are due to not normalizing the Vector movement for the player (not sure if it's the same terminology in Unity) or from a Vsync issue. I've had similar issues in the past when making 2D games but I don't remember what the exact solution was.

Some of the terrain tiles appeared on top of the player regardless of the player's position (especially noticeable on the bush tiles). I don't know how to set up sprites in Unity, but there's a sprite origin in Godot that determines where the cutoff point is for sprites that are behind or in front of other sprites and this might be the issue. I think this is just called the sort point in Unity.

I noticed that the player hitbox seems to take up the entire sprite, which causes the player's head to crash into the trees and rocks and makes it easier for the slimes to damage the player when attacking from above. Usually the player hitbox is set to the lower half of the sprite so only the feet and maybe the torso can collide with objects, but I could see how doing it this way makes the Y-sorting issue less noticeable.

I hope this helps! Anyways, amazing job 10/10 <3

Developer(+1)

Thank you so much for the feedback!!

This was the first time I made a 2d game so I wasn't really sure of a lot of things. I'll look into the things you mentioned and try solving them soon. Thanks again for playing!!

Submitted(+1)

Reminds me of old Game Boy games, peaceful with a nice story!

Developer

Thanks for playing. I'm glad you enjoyed it :D