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A jam submission

Ricky's Hot Dog StandView game page

GameDev.TV Game Jam 2024. Theme: Last Stand
Submitted by njacke — 15 seconds before the deadline
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Ricky's Hot Dog Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1243.2763.276
Mechanics#2203.3103.310
Theme#2253.6903.690
Overall#3083.3453.345
Music#3153.2073.207
Fun#3233.2413.241
Aesthetics#3263.4833.483
Sound#4962.4832.483

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
me

Did you use any existing assets? If so, list them below.
existing song by a friend of mine, font (check credits for both)

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted(+1)

I like the blend of cooking game and shooter, but didn't really get it how the burger building worked. Maybe some kind of tutorial level where some explanations pop up would ease to get in.

I dig the minimalistic art style, nice game.

Developer

Yeah, you are just thrown into the water and then it's swim or sink. Hard to figure out without few game overs. Should have done some tutorial that let's you breath a bit but ran out of time. You know how it is; when you work on the game alone you think everything is logical... until other people play it :D

Submitted(+1)

I really like the idea cheat sheet was confusing at the start but that's probably my dumbass lol great job tho the art is really cool quite the unique game <3

Developer (1 edit)

Nah, other people had problem understanding it too. Will do a better job of explaining or a tutorial next time. Thanks for playing!

Submitted(+1)

I really like the idea it was a bit tough until I found the right combo then I got into a nice grove. Also I like all the people sprites, Great job!

Developer

Thanks for playing!

Submitted(+1)

Wow, this reminded me of ohter cooking games, where you put stuff together. I did not manage to rotate the turret.

The cheat sheet and the ui is a lot to figure out on the first try. Like the idea and it was funny.

Developer

Hey, thanks for playing. I have expanded a bit on how cheat sheet works in the instructions. Hope that helps!

Not sure about the turret issue since you are the first person to report it. It reads input for left and right directional arrow. At some points in the game controls are frozen for player (game over condition met and boss transition); maybe that was the issue.

Submitted(+1)

Well done, congrats on your submission. It took a bit to get the hang of and i didnt get to play it for too long but i got the concepts down on what is expected. I like it. I played it on my youtube and was giving my feedback as I played it if you want to check it out you can here 

Developer(+1)

Hey, thanks for playing. I have expanded a bit on how cheat sheet works in the instructions. Hope that helps!

Not sure about the scaling issue you seem to have as the resolution should be pixel perfect for both game and the UI.

Submitted(+1)

Nice idea, I liked the different take on "the last stand" I wasn't able to understand the cheat sheet or get very far, but I like the concept.

Developer

Hey, thanks for playing. I have expanded a bit on how cheat sheet works in the instructions. Hope that helps! Would be a shame to miss the boss fight :)

Submitted(+1)

In Ricky we trust! Fun game, intense at the end and took me a little bit to actually understand how to do it right. i.e. a lot of throwing randomly. I like the uniqueness in the hot dog creation! 

Developer(+1)

Changed the wording for instructions a bit as I got some similar feedback in regards  to understanding how to figure out enemy "weaknesses". I wanted revealing of ingredients to be part of the gameplay so might have to consider adding another indicator before you "discover" cheat sheet ingredient for each enemy type.

Thanks for playing!


Submitted(+1)

The discovery is definitely a part of the charm of your game! I think for me, even with the cheat sheet though - I didnt notice the symbols on the people till way later. I think cause they didnt show them until they were super close and so I was hitting them before that. But yeah! I definitely think finding out the weaknesses is great and very much a part of the experience, and enjoyable once you get it! ^.^  

Viewing comments 7 to 1 of 27 · Previous page · First page