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Day 8, how was it?

A topic by DRAKOSEA created Jun 01, 2024 Views: 246 Replies: 15
Viewing posts 1 to 6
Submitted (1 edit) (+2)

The jam is nearly come to an end, so my jam project. There are still plenty of stuffs to work before I got the full prototype done(boss character, AI, and all the enemy mechanics). Then there will be the polishing I need to work on, for example placing SFX where they belong and make VFX for everything. The most important part would be to make materials for all these stuffs because the current colors are basically RGB representation for material slots and not the real colors. Then lastly I'd have to finish the case when the player died, which will be connecting to the pause menu. Though I may not need to have the pause menu and just make the menu for when the player died instead. Right, I forgot that I still have to make the HUD to show the player's life.

Well since there are still a lot to work on, I'll just share the YT video here for my recent progress.

Submitted(+2)

I managed to get a working game done. Didn't make a main menu but does have all the other parts working. :D Now it's off to focus on my game release! Can't wait to play everyone's games when it's done!

Submitted

Great job!

I found a small bug in your game that you may want to fix, there is some text overlap right at the start. Apart from that I didn't have any issues, fun game!


Submitted(+1)

Thanks! Got it fixed and I'll push an update out here.

Submitted(+1)

Everything worked when I tried it, really cool game.

Submitted

Thank you!

Submitted

I think main menu and other things are important even if they're "just exists". The idea of building the necessary "suspense" is something that the industry figured out since long ago. Which made me realized that just by having the main menu appeared for the players despite having nothing else, is way better than getting the players directly into the game scene. Just like how I did for my game, with only a single "play" button is already good enough to give the players the sense of "suspense".

Submitted

I fully understand that. If I hadn't had to do my demo press release this week and get ready for my games release I would put more time into it. :D

Submitted(+2)

A couple of more bugs came in for mine. Not sure if I'll be able to get to them by the end of the jam, but I feel comfortable where the game is at even if I don't. 

I'm starting to see others post their games so I've been playing a bunch of them. There are a lot of creative people out there!

Submitted

that's good to know. I don't know if I'd be able to play through all the submissions though. Maybe play with less effort and see the overall picture instead of trying to be a "good critique" for once would allowed me to play all of them.

Submitted(+2)

Had RL stuff to do which cost me half a day. I got a bit of "writers block" for level/puzzle design and spend some time on sound instead. But the ice broke and I am back in builder-business :) Still not sure on the boss mechanics, which puts it in jeopardy for the deadline. Maybe I will put a placeholder in, give my villian speech and do a cliffhanger "see you after the jam in v2". Current progress https://brandtware.itch.io/the-last-bookstand without the new level from today, I'll hopefully finish that tomorrow morning before I have to take an 4-6 hour break again and can go to the last stand :D

Submitted

I'd say I'm always in the "art block" until I don't. I don't know why but there is always some kind of invisible wall blocking my thought process and trying to prevent me from achieving something. But the more I made something, the force which used to be so dominant is getting weaker and weaker. It's still exist, and most of the time I have no idea what I wanted to do. But at the end the best we could do is to push forward and " be done with it". Stuffs still went through a lot of thought process, but " I have no idea what to do " or " I have no idea what I'm doing " would still be there for a long time. I don't even know if it'd disappear because nobody confirm about it.

Submitted

UI is ready, Map is ready, player and enemies are almost ready. My girlfriend even made me few assets like menu background or fireball so there is something original in game instead of only using free existing assets.

Just need to add death animation, enemy spawn, some colliders and I think it`s done. Oh, and a few sounds.

I had easy day in work on friday and nothing special happened on Saturday so finally I had some time for the game :)
The only thing that made me mad is that for 2 hours I tried to correct an error that didn't even exist.... But it is fine now.

Probably either today evening or tomorrow after work it will be done.

If I will have time maybe I will implement upgrade system like faster shooting, movement etc.
If not during gamejam then definitelly after it, as I want to continue with that game. It looks much better than my previous game (You can see it on my account) and I can see that it went much better even if it is more ambitious (So I know I`m getting better with Unity) and I am really happy about that ^^

Submitted

Upgrade system is actually not hard to make. Well unless your project is super messy like mine. :D

Submitted

I think we're out of the competition. Our files on Github seem to have become corrupted somehow so neither of us have a working project now. My teammate is trying to roll back to a previous version, but if they can't get that to work then unfortunately we will have nothing to upload.

Submitted

Wow that's sucks. Condolences for your team.