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Mini-Micro-Ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.462 | 3.462 |
Design | #22 | 3.231 | 3.231 |
Theme | #22 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Liked the gameplay a lot. It was fun and challenging... Please take some time to rate my game too... It's available on macOS and iOS and web and there's a gameplay video on the game's page :)
Thanks for playing my game, I'm trying to rate as many games as possible :)
Really escapist game, very good mechanichs!
The ninja that runs faster than sound! Really fun game, really love the simplicity of the art style. You had me doing speed runs by level 5 :)
Although I couldnt figure out how to "wall grab", I remember unlocking it after a level
Thank you for your comment! Wall Grab should increase your friction on walls so that you don't fall of them while holding against them. Glad you liked the game.
Another MiniMicro entry!!!!
It is a rly fun game. I liked the ideia of the sound wave.
Also when I get enough time I rly want to see your source code. MiniScript made me have a lot of mechanics problem at the start and I realy want to see how you dealt with your mechanics using it.
Nice Job
Thanks, I need to have a look at your entry as well. Please check out the source and if you find any bugs tell me so that we both can learn from it. (You probably saw it but source is available here: https://gitlab.com/OrangeCoke/game-jam-april-fourth)
Yhea I saw the source.
I rly want to get time to look at it.
Very nice twist with theme. Personally i dont like jumping on "up" key, its unintuitive and can be uncomfortable. But anyway good entry. Very dynamic gameplay. Cool entry
Thank you for your feedback. I'll consider adding custom keybindings.
Really liked the sound wave mechanic, but I think it would have been better if you could have moved quieter or something, because instead of stealthily moving around the enemies, I just ran through, which is what I would have done anyways had I not been invisible. The artstyle was very minimalist but it worked for the game. Good job!
Thanks a lot for your feedback, I agree the mechanics deserves a bit of fine tuning.
So.. I am the invisible enemy? :D
You got it, wanted to make that clearer. But well ... time ran out xD