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Gm3

42
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5
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1
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A member registered Mar 31, 2020 · View creator page →

Creator of

Recent community posts

Ok... I beat the shit of that blue wizard and I.... FCKING LOVED IT!

Good job.

Thanks for liking it. I'm glad that the transition went as I wanted :D

(1 edit)

Little bit of game dev secret here: Powerups drop from buildings. A building have 5% chance to drop one when you break it by yourself (nukes doesnt count). However if your roll fail you get an extra +5% pity (this accumulates for each building roll that you fail), all pity goes back to 0 once a powerup drops. Thanks for playing it

I do also want to make this game a full product. Thanks for playing it

We just made the gameplay loop as a old retro arcade game, So the game will be playing the same idea over and over again. Just like @Vicxel said, we are planning to actually make into a full game with more bosses, stages and maybe more playable characters

Really like the concept idea, shame that you could not get enough time to showcase it.

I had this idea initially but because of the z-index of the main character sprite and the buildings and the powers that would be a nightmare to fix in this small time constraint. Thanks for the feedback

The game was entirely made in Godot. Thanks for playing

Thanks for playing :D

I'm thinking to rly put some effort in this game idea and morph it into a full game maybe with some roguelike mechanics and upgrades. Thanks for playing

Thanks for liking it.

Fun game. Simple concept, but super fun to play. Good Job

I Really like the game idea. Good job

Its fun how we started this game with just 2 separate ideas that merged into one and became super fun. I'm also looking forward to make this game a full version with more monsters, bosses and scenarios. The music is all thanks to @Vicxel. Thanks for playing

The 3D fight art have some improvisations due to time constraints. The main idea was to also have your monster model in 3D and the fight would happen inside a crater. Thanks for the feedback :)

We are looking into make it a full fledged game with this idea. I'm really proud of the final product and I really want to improve it. Thanks for playing

Fun game. Good Work.

Finally played with wine and I must say this game is amazing. I rly got captured by nostalgia by the retro style of the game and I rly like the creativity of the game mechanics like the tile that spawn a box to atack flying enemies or the jumping on barrels mechanic. I do got soft-locked in the first level though, idk if was intentional, but a button that can reset levels when this happens would be good. I also miss some more monkey animations, like a victory pose when you finish the level and a death sprite. Good Job

The game is super fun. I was really expecting to be in an arcade loop style until I could consume the galaxy.

Thanks we are rly thinking into maybe making this a full fledge game with more level design and a little lore maybe. Thanks for the feedback

I'll give the win64 version in wine a try. Thx

First level got me. I just thought it was going to be a simple golf game and then GUNS! Love it!

The jump feel a little heavy. I did got hit in the first mob thinking that I could stomp them. Then I did the same thing after getting the "stomping boots", because I didn't realize it was a temporary power-up. Like the idea and it will get even better with some honing of the mechanics. Good Job.

The game is super fun. I rly like the concept of maintaining your health by dodging the bullets but also engaging in killing and collecting batteries. Nice job

Love the idea.But, I suck at it. Keep getting mauled by the enemies in the second wave. I think it could be a skill issue on my part, but the game is great, keep the good work.

Linux user here I cannot run the AppImage: 

./MonkeyBash.AppImage: error while loading shared libraries: liblove-11.5.so: cannot open shared object file: No such file or directory

This game keep me addicted for a while, nice job

Just clicked the join button. ;D

I am super happy that you liked it. My team and I loved so much the idea that we're going to expanding it to a full game.

Good feedback, in fact I had planned to throw a red tint to unaffordable upgrades. But it got lost in the developemnt process. 

If wasn't this Jam we would never think in a such fun game to work on. Thanks for the Jam Joe :)

Yep this game is very addictive, I remember play testing it to release fot the jam and suddenly I was 2 hours invested in and still had things to program.

About the upgrades here is a detailed version of them (and I probably gonna copy them on description later):

Mouse Minify Power -> Your clicks are more powerful so you can minify the Smolls faster

Critical Chance -> Add a Chance to Crit when Clicking (only clicking) so your "power output" get doubled if you crit ( a different noise plays when you click and crit)

Worker -> Add a Worker that helps you Minify the monsters. A worker can only work in 1 chamber at time, this means that you need 4 workers to have all 4 chambers going down at same time (depending on the number of unlocked chambers the workers are rearranged)

Perfurm -> Minify ALL the monsters. When the worker can only decrease a chamber at time the Perfum apply in all open chambers at same time.

Perfum Tonic -> Power-up your perfurm efficiency by 1% per Level

Extra Smoll -> Add a new Smoll

You get noticed?
This never happened to me...

Can you explain how you're playing so I can try to replicate the bug?

We had planned to integrate more environmental interactions, but due to time we packed these ideas to get something functional and enjoyable.

Thanks for the feedback

I can really see this turning into a full game.

After the jam, go for it bro!

Liked the idea of the game.

It caught me of guard in the first level of how much I overlooked the character interactions, but as you play you realy start to get the hang of it.

Also I spent a 3 minutes in the tutorial trying to understand why my mouse wans't interacting with nothing to just realize that the "mouse pointer" wasn't my pointer and I need to click in the NEXT button on top of the screen.

I rly liked the art style. The cells floating in the background are amazing!

I can see this going further into a metroidvania. Of course with a little changes with the attack (vitamin) mechanics. 

The onyl thing that got me its the tutorial parts, rly break the game pace and I wish I could just skip the conversation to play it more.

Nice Job!

Thanks Man,

The art is 100% my friend's. He helped me a lot giving me more time to play with the game mechanics

Thx bro.

I'm glad you liked it :)

Yhea I saw the source. 

I rly want to get time to look at it.

Another MiniMicro entry!!!!

It is a rly fun game. I liked the ideia of the sound wave.

Also when I get enough time I rly want to see your source code. MiniScript made me have a lot of mechanics problem at the start and I realy want to see how you dealt with your mechanics using it.

Nice Job

Yhea I saw another MiniMicro entry saying the same thing about the WebGL version, for me runs normal, but I have some friends saying about the game being laggy. However, they played the Win version and it's running super smooth