Ok... I beat the shit of that blue wizard and I.... FCKING LOVED IT!
Good job.
Little bit of game dev secret here: Powerups drop from buildings. A building have 5% chance to drop one when you break it by yourself (nukes doesnt count). However if your roll fail you get an extra +5% pity (this accumulates for each building roll that you fail), all pity goes back to 0 once a powerup drops. Thanks for playing it
Finally played with wine and I must say this game is amazing. I rly got captured by nostalgia by the retro style of the game and I rly like the creativity of the game mechanics like the tile that spawn a box to atack flying enemies or the jumping on barrels mechanic. I do got soft-locked in the first level though, idk if was intentional, but a button that can reset levels when this happens would be good. I also miss some more monkey animations, like a victory pose when you finish the level and a death sprite. Good Job
I am super happy that you liked it. My team and I loved so much the idea that we're going to expanding it to a full game.
Good feedback, in fact I had planned to throw a red tint to unaffordable upgrades. But it got lost in the developemnt process.
If wasn't this Jam we would never think in a such fun game to work on. Thanks for the Jam Joe :)
Yep this game is very addictive, I remember play testing it to release fot the jam and suddenly I was 2 hours invested in and still had things to program.
About the upgrades here is a detailed version of them (and I probably gonna copy them on description later):
Mouse Minify Power -> Your clicks are more powerful so you can minify the Smolls faster
Critical Chance -> Add a Chance to Crit when Clicking (only clicking) so your "power output" get doubled if you crit ( a different noise plays when you click and crit)
Worker -> Add a Worker that helps you Minify the monsters. A worker can only work in 1 chamber at time, this means that you need 4 workers to have all 4 chambers going down at same time (depending on the number of unlocked chambers the workers are rearranged)
Perfurm -> Minify ALL the monsters. When the worker can only decrease a chamber at time the Perfum apply in all open chambers at same time.
Perfum Tonic -> Power-up your perfurm efficiency by 1% per Level
Extra Smoll -> Add a new Smoll
Liked the idea of the game.
It caught me of guard in the first level of how much I overlooked the character interactions, but as you play you realy start to get the hang of it.
Also I spent a 3 minutes in the tutorial trying to understand why my mouse wans't interacting with nothing to just realize that the "mouse pointer" wasn't my pointer and I need to click in the NEXT button on top of the screen.
I rly liked the art style. The cells floating in the background are amazing!
I can see this going further into a metroidvania. Of course with a little changes with the attack (vitamin) mechanics.
The onyl thing that got me its the tutorial parts, rly break the game pace and I wish I could just skip the conversation to play it more.
Nice Job!