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A jam submission

Čtyři lotřiView game page

Submitted by Nablonfare — 17 minutes, 1 second before the deadline
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Čtyři lotři's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43.3333.333
Originality#72.3332.333
Gameplay#71.6671.667
Ingrediences#72.5002.500
Visual#72.5002.500
Fun#71.5001.500
Overall#72.3062.306

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host

From the technical and visual standpoint, the game is way too large on storage and visuals of character are just 2D sprites (not even billboards), very out of place. Not to mention the visible meshes of capsules. The first impression is not very good.

From the gameplay perspective, it is nothing new. Fights themselves are done good with the all necessary info available at hand, but they kinda remind me of these sloppy mobile game ads. When playing, I could no progress through the first fight however. I killed (according to its health bar) the baker while he was stunned and after stun effect ran out he started ninjutsu on my heroes. The game did not presumed him dead.

Frankly, only things I liked here were music/audio and storytelling. For the game though, these are sadly not enough.

Submitted

This game is catastrophically badly optimized, and unplayable :/

If there's something I learned while making games specifically in Ue4, ALWAYS INCLUDE GRAPHICS SETTINGS!!! Even if it's a gamejam!

The capsule colliders aren't hidden in game, thus making this feel like a debug prototype rather than a finished game (but I get it, it's a gamejam, there's no time)

I will however give you 4 stars for the audio, because I really like the narrator's dubbing in the beginning, and it seems like there are some nice sound effects present.

Hope this is a learning experience at least 😭

Jam HostSubmitted

This one is hard to rate. There is a lighthouse. Everything else lies in a story. What we’ve got here is a turn based group combat game, seen many times, skinned as a series of fights to get to the lighthouse with a group of animal based heroes. While not a bad idea at all in itself, there is no originality in it. There are lots of games with turn based group fights and with rogue/renegade protagonists. To add insult to injury, what could constitute a base for some original ideas is spoiled by the execution - the game is quite a resource hog with unnecessary effects (no, I don’t like/need/want chromatic aberration etc.), animated cut scenes are a slideshow on some computers (especially the harbor scene), there are missing 3d models / leftover wireframe capsule shapes. I don’t see why this entry should weigh 650 MB at all. I think that with proper techniques and resource usage it should fit into 100 MB.