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Space Evangelion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 4.167 | 4.167 |
Technical | #8 | 3.667 | 3.667 |
Graphics | #9 | 3.833 | 3.833 |
Polish | #10 | 3.833 | 3.833 |
Audio | #10 | 3.667 | 3.667 |
Originality | #22 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- That was incredible!!! Absolute blast from start to finish. I love how each boss has something unique going on and new enemies are introduced with perfect pacing so the game never gets boring. I also really appreciated the slowdown mechanic. The delivery of items felt neither too sparse or too frequent. Everything feels tuned to perfection.
- Nice entry! With some more work it could become a great shooter :) Some notes: - Polygonal models look great. However, the angel and the bullets are a bit too small for the GBA Micro. - The boss you have to pass through looks great. - The slow down is infinite? It makes the game a bit too easy.
- Nice music, and very fluid. I think that the powerup doesn’t last for long enough, but maybe that’s just me. 😅
- Space Evangelion: * The difficulty balance is pretty good * For boss 2, it would have been interesting to have a powerup that gives you a backwards-shooting laser * When enemies explode, their explosions don't have any velocity, and seem to hang in place, mostly it's noticeable for quickly moving enemies. Giving explosions in the game the potential for directional velocity is also a good first step to using lots of little exposion objects to compose larger explosions for bosses and such. * Other powerup weapons that you could switch through with the shoulder buttons would be cool * Difficulty is well balanced and very fair * Good length for a jam game * Overall, I'm very impressed!
- A great entry with a lot of good lessons learned from the shmup genre. The enemies all have a clean, consistent style and unique mechanics to play around. I took notice of the small design detail too such as how collecting a power-up/health when you're already full never wasted as you get a shield when overcharging health and a free burst when overcharging power.
Jam ROM submission
Type of submission
Open Source Repository URL
https://github.com/fixxiefixx/SpaceEvangelion
Existing assets
Music:
biotech.xm by Kokesz Public Domain from https://modarchive.org/index.php?request=view_by_moduleid&query=174348
gone_forever.mod by Zilly Mike CC BY 4.0 https://modarchive.org/index.php?request=view_by_moduleid&query=44003
cyber_spider.xm by Drozerix Public Domain https://modarchive.org/index.php?request=view_by_moduleid&query=192354
chips_kdance8.mod by CHIPs under Public Domain license https://modarchive.org/index.php?request=view_by_moduleid&query=179446
neon_techno.mod by Drozerix under Public Domain license https://modarchive.org/index.php?request=view_by_moduleid&query=178172
Graphics
blue_space_bg.bmp based on "Space Background 01" CC0 https://opengameart.org/content/space-background-01
score font CC0 from https://github.com/damianvila/font-bescii
Human head model CC0 https://blendswap.com/blend/21626
GBA Jam 24 splash screen CC BY-NC https://github.com/gbadev-org/gbajam24-assets/tree/main
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Comments
So I'm garbage at SHMUPS, but I thought this was a really solid entry. The music is awesome, and the boss fights are well put together. Nice work!
the resource management of the spread shot ammo is an interesting thing to balance as a second factor to your survivability (besides health). the second boss fight's design was very fun! and it feels great to try to conserve your energy through the level as much as you can and then unload a whole magazine of multi-lasers directly into the boss's face :)
The music and visual style is nice, but the frequent repetition makes me not really want to try again after the first attempt.