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Blood Vines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the secondary theme | #68 | 3.000 | 3.000 |
Soundtrack/SFX | #75 | 2.600 | 2.600 |
Graphics | #80 | 3.000 | 3.000 |
Gameboy Soul | #96 | 2.800 | 2.800 |
Overall | #98 | 2.613 | 2.613 |
Gameplay | #137 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea! I really think it has potential, but I also agree with some other comments, that it is really confusing at first, but I believe that you will solve it easily. Good luck and keep going!
This is an interesting idea, but the controls are very unintuitive. The flower/buds that require the A and S button feel pretty random, maybe it would have been more clear to just have one flower icon for A, and another for S. You could even have the player use an arrow and the A/S key together for flowers going in a certain direction.
It's nice to see guitar hero vibe here, but it's just too confusing maybe you could use arrows and a/b together like if you hold a and press arrows its vine or smthn like that. And UI that shows you direction should be bigger. But its unique in this jam I would say so good for that!
yea, the UI being bigger is something I wish I had did, I had originally wanted something that matched the spacing of the bricks but realized it was a little small after the submission time. The game also being too confusing came from not wanting to make it too simple, if I could go back I would have kept the arrow keys the same, and just done A for flower and S for Leaf.
The game is too confusing. I never know what to press to get points.
the game was supposed to be confusing, but I over-tuned it. The inspiration came from time waster phone games, mainly "swipe the arrow" where making mistake is to be expected. What I think I missed is that in those game don't require memorization and are more focus on making people make split second decisions.
Guitar hero with blood!
thanks
Here is a key to help with the button presses.
The game was so confusing that you literally had to post this for others.
I really like the graphics, but I honestly wasn't sure what to do :/
Thanks and it is kind of what I expected. I spent the majority of my time getting the colors and graphic the way I wanted them and then kind of was like ... o yeah ... I need to program a game as well. I posted a picture about which button to press and when to press them, though I still think it might be confusing.