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Cosmic Chaos - GB Jam 11's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #57 | 4.111 | 4.333 |
Interpretation of the Secondary Theme | #159 | 3.689 | 3.889 |
Overall | #229 | 3.036 | 3.200 |
Gameplay | #259 | 2.530 | 2.667 |
Soundtrack/SFX | #273 | 2.319 | 2.444 |
Graphics | #296 | 2.530 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
It took me quite a while to create a Gameboy style game, with a space theme, so what i did was this, and the truth is I'm not that proud of it, but I did what I could.
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Comments
I liked the game. The only problem I had was I wish the difficulty scaled more quickly as you went on but besides that everything else is perfectly fine.
Honestly I liked this. It's simple but it was fun. I like the enemy ships and the sound effects. The biggest complaint I have is that the enemy ship SFX keeps playing for quite a while after they leave the screen, but other than that this feels like a great start.
Congrats on your submission! I think a little bit of tweaking could have made it a bit better. My suggestions would be, keep a score on the top somewhere to give users a goal to try to beat. The other thing would be to have more enemies popping up on the screen at a time after a while. The one enemy at a time kept the pace of the game feeling a bit slow. If you had 1 ship on the screen until 5 ships were destroyed and then having 2 until another 5 were destroyed and then 3 ships at a time, etc. I think you had a good base to build upon to make it better.
It's simple, but pretty well executed. The "Game Over" text stayed on screen when I started a new game.