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A jam submission

Calling CeciliaView game page

Phone home.
Submitted by CrabCart Games, Imitation Crab, LycartDomaris — 13 hours, 30 minutes before the deadline
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Calling Cecilia's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#1593.6003.600
Soundtrack/SFX#1793.1003.100
Interpretation of the Secondary Theme#2133.4003.400
Overall#2263.0403.040
Graphics#2403.0003.000
Gameplay#3102.1002.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
It takes place in and involves outer space.

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Comments

Submitted

I think in general this was well done, though not my type of game so having a hard time rating it and giving feedback. 

As mentioned the starting text was hard to read, and there were a few times where the text in game pushed some of the UI to the right.  Though for the most part in game the text was easier to read so that was good since it seems to be mostly a text based game.

Also as mentioned, the game play was a bit too much clicking for me, but I understand this is a genre that others enjoy so I can't knock it for that.  That said, there were a few steps that made doing the UI more tedious, like the connection to email, it would take several steps to connect and say the same thing until you got to it.  The first time it was interesting/fun, but maybe remove some of those dialog steps during that.

It was a interesting story and I wanted to go through more of it but it was a bit too much clicking for me.  Maybe it could have shown more of the dialog at a time, so pages of back and forth that I could click through instead of each line at a time.  Though keep the interesting effects when certain things happened, they'd have their own page.

I wish I could give better comments for this type of game.  Sorry.

Submitted

One more item.

For anyone who tried to play it and it didn't work in chrome, make sure to turn off the blocking of 3rd party cookies as the game uses local storage, likely for game state, so it gets blocked from playing without it turned off.

Developer(+1)

I really appreciate you taking the time to play it, even though it's not your cup of tea. And the feedback is very good to know and hear. Time constraints of the jam definitely kept us from being too ambitious with the gameplay, but we'll definitely add more in there. Also, great catch on the text pushing to the right of the UI. We'll definitely fix that for future releases!

Thanks again for playing and rating :) 

Submitted

Wow that was really nice! All of you did a great job! This is so far one story-centric game I played in this jam, and it had humor and stakes!

Overall I liked it! Very nice art and computer-like UI!

Developer(+1)

Thank you so much Mr.NE, I'm so glad you liked it! We definitely put a lot of heart and soul into it for the jam, so thanks for playing!

Submitted(+1)

This was cute! I like the little uplifting story. I wished there was more gameplay though. I felt like I was just clicking through a story and didn't have much autonomy. I think it would be interesting if a few choices came up along the way that could potentially result in a bad or good outcome for the story.

Nice job! :^)

Developer

I'm glad you liked the uplifting story! More gameplay elements are definitely in the plans for future pushes. Appreciate your thoughts and rating!

Submitted

This was really enjoyable! The narrative interface has some real legs; tuning into the news was especially ludonarratively satisfying. The story is dense, but simple, perfectly suited to its length. It was also quite uplifting.

While the regular font was great, the intro's font had very low spacing; distinguishing between words was difficult.

The music was great; melancholy and hopeful in equal measure.

Fantastic! Great work!

Developer(+1)

Appreciate the feedback!  Glad you enjoyed it, and good feedback on the intro. We have plans to make it more engaging and better spaced. :)