I like the way the controls were visualized as the spots the enemies appeared in. I found it intuitive and creative to represent the control scheme like that.
Also the animations were wonderfully smooth.
Sound would have been a nice touch, but that is harder than it looks (about half the sounds I made for Skeleton Crew were accidents trying to make a different sound)
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Spook Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #167 | 3.560 | 4.111 |
Graphics | #240 | 3.175 | 3.667 |
Gameplay | #268 | 2.406 | 2.778 |
Overall | #297 | 2.617 | 3.022 |
Interpretation of the Secondary Theme | #309 | 2.694 | 3.111 |
Soundtrack/SFX | #330 | 1.251 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
As a ghost you spook away incoming ghost hunters.
Comments
I like the animations, they're pretty sweet. At first I thought this was going to be some Simon-says kind of game, but it's more whack-a-mole. Some sound would have been nice.
I like the animations, they're pretty sweet. At first I thought this was going to be some Simon-says kind of game, but it's more whack-a-mole. Some sound would have been nice.
Okay! Let's see here... so, first off, this looks pretty spot on to like, say, a minigame on gameboy. Which makes sense, seeing as how it... is a gameboy game. Like this is actually a gameboy ROM. Suffice to say, you're winning points from me on the "gameboy soul" thing, outside the lack of sound this feels like a minigame I could actually end up playing as part of a real gameboy game.
(Running on actual gameboy is just a small bonus for me on that, to be clear. I'd be giving a pretty good score on that category here either way.)
...does bring me to an unfortunate issue: This game has no sound at all whatsoever. Which, for what it's worth, is probably better than particularly grating sound, and I do understand that like... I mean you made an actual gameboy thing here. That's not as easy. Y'know? I get it.
Gameplay... is functional. It's a basic game of whack-a-mole ultimately, but hey, it does work for what it is, it's fun enough. The visuals do have a slight mood to them and a vaguely spooky aesthetic that gets the job done but feels more-so like a reason to award well in graphics than a reason to award well in theme.
I might further fine-tune my thoughts as time goes on but for how short and simple the game is I'm kind of surprised I was able to say so much about it, so suffice to say I think you probably did something right here. I had a good time!
(tl;dr it's fun for the visual charm, but has no sound and the gameplay is just ok. I had a good time overall.)
very scenic button layout and peek animation! also cool to see it run on GB(A). keep it up!
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