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Spook Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #167 | 3.560 | 4.111 |
Graphics | #240 | 3.175 | 3.667 |
Gameplay | #268 | 2.406 | 2.778 |
Overall | #297 | 2.617 | 3.022 |
Interpretation of the Secondary Theme | #309 | 2.694 | 3.111 |
Soundtrack/SFX | #330 | 1.251 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
As a ghost you spook away incoming ghost hunters.
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Comments
I like the way the controls were visualized as the spots the enemies appeared in. I found it intuitive and creative to represent the control scheme like that.
Also the animations were wonderfully smooth.
Sound would have been a nice touch, but that is harder than it looks (about half the sounds I made for Skeleton Crew were accidents trying to make a different sound)
I like the animations, they're pretty sweet. At first I thought this was going to be some Simon-says kind of game, but it's more whack-a-mole. Some sound would have been nice.
I like the animations, they're pretty sweet. At first I thought this was going to be some Simon-says kind of game, but it's more whack-a-mole. Some sound would have been nice.
Okay! Let's see here... so, first off, this looks pretty spot on to like, say, a minigame on gameboy. Which makes sense, seeing as how it... is a gameboy game. Like this is actually a gameboy ROM. Suffice to say, you're winning points from me on the "gameboy soul" thing, outside the lack of sound this feels like a minigame I could actually end up playing as part of a real gameboy game.
(Running on actual gameboy is just a small bonus for me on that, to be clear. I'd be giving a pretty good score on that category here either way.)
...does bring me to an unfortunate issue: This game has no sound at all whatsoever. Which, for what it's worth, is probably better than particularly grating sound, and I do understand that like... I mean you made an actual gameboy thing here. That's not as easy. Y'know? I get it.
Gameplay... is functional. It's a basic game of whack-a-mole ultimately, but hey, it does work for what it is, it's fun enough. The visuals do have a slight mood to them and a vaguely spooky aesthetic that gets the job done but feels more-so like a reason to award well in graphics than a reason to award well in theme.
I might further fine-tune my thoughts as time goes on but for how short and simple the game is I'm kind of surprised I was able to say so much about it, so suffice to say I think you probably did something right here. I had a good time!
(tl;dr it's fun for the visual charm, but has no sound and the gameplay is just ok. I had a good time overall.)
very scenic button layout and peek animation! also cool to see it run on GB(A). keep it up!
It shows that there is no access to the game.
Ah yes, I forgot to set it to public now that the voting started, thanks for the notice^^