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Spooky? Tower Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #135 | 3.195 | 3.500 |
Gameboy Soul | #295 | 2.830 | 3.100 |
Graphics | #302 | 2.647 | 2.900 |
Overall | #316 | 2.483 | 2.720 |
Interpretation of the Secondary Theme | #325 | 2.556 | 2.800 |
Soundtrack/SFX | #335 | 1.187 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
You have to fight waves of zombies and ghosts.
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Comments
It’s been so long since I played a good tower defence, thank you for the nostalgia!
(PS, Chicken Towers are awesome)
I think I may have stumbled upon a glitch where even though I didn't have enough towers to build I could keep adjusting the path. Then after the next run I was able to spam like 20 chickens. Not that I'm sad about having more chickens, but it kind of made things much easier.
I really did like the idea behind shifting their path as I placed my towers. The first time I played through it I didn't factor this in and lost out pretty quick. Without the cheats I found, I think this would provide a long lasting strategical test. Great job and keep it up.
Don't know if this mechanic was intended but I was able to build towers on top of existing ones, so I ended up slamming a bunch of chicken towers on top of each other to speedrun through the game haha.
I enjoyed it. Good work!
Sadly I thought that path was fixed, and thought i can’t build on it. Did not realize I can build on it to make the enemies take a detour! this is very neat, reminds me of old warcraft 3 tower defense maps. I saved it for later and will definitely play more of this! Great job!
I can’t tell you how many hours of those Warcraft tower defenses I played hahaha. Really happy you referenced it in your comment :) this was just a little project for me to try out astar pathfinding in Godot, but it’s so fun already I might have to make a more complete game :)
Same, so so many hours played of those!