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A jam submission

L0ST IN C0D3View game page

You're trapped inside your favorite childhood game.
Submitted by Chimmy Chimmy
Rated by 8 people so far
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L0ST IN C0D3's itch.io page

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How does your game meet GBJam's theme?
Our game was made according to the jam theme. We created a story about a normal guy who is suddenly trapped inside his favorite childhood gameboy game. And things starts to get even creepy. We also did the game acourding to the rules, such as the color scheme and the resolution.

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Comments

Submitted

I liked the story, nice looking sprites btw! I got stuck at the garden as the others, but I enjoyed what I managed to see :)

Submitted

Very cute little game!

Really like the spin on the  "haunted cartridge" trope, from a more loving standpoint with the idea of fixing a broken forgotten game.

Like the other commenters, I had a few gameplay issues, particularly with the dispaly/resolution. I ran this on a 4k monitor and had to fiddle with the size of the game window quite a bit to both be able to read the text and see the sprites. At the end the choices to fix or throw away the game completely overlapped one another, and selecting one was very difficult. At the end, choosing to "fix the game" caused the screen to continually fade to black then fade back in, with nothing new happening, so I don't know if there's any content beyond that point. I also experienced a few collision issues, but those were more minor.

The game also deviated quite a bit from GB restrictions, but you know that by now. For what it is, I really liked the tone and delivery of the narrative, and found that to be the clear strong suit of this project. The core mechanics could use some work to make the moment to memento a bit more engaging, and maybe drive the point of fighting against the cartridge's corruption a bit harder.

Good work here, keep it up!

Submitted (1 edit)

Well, first things first, congrats on managing to make a game in a limited span of time! It's hard, so I feel like it's worth starting with that.

The art is pretty well done for the most part, especially a fan of the art on the download page. It's pretty clear some talent did go into this thing. I'm a fan of when character's faces are covered in shadow, it's a nice look, and this game absolutely pulls off the look well.

The game has an interesting enough premise with an honestly kinda neat plot twist near the end, so the story, while pretty basic overall, gets the job done, if you ask me, which is like, y'know, pretty good.

The game felt a bit glitchy, but... uh, I think that's actually on purpose considering the game's plot, so congrats on pulling that off actually. It can be a fine line making a game feel glitchy on purpose without actually being broken in a way that prevents progression or something, and this game manages to avoid that. I was ultimately able to find my way through the game. (...I think, anyway. I'm not... entirely sure it's supposed to end like that actually, but I'm going to assume it was given the story. If it wasn't, well, I mean, it wasn't an unfitting ending. I'll take it.)

I did appreciate the attempt at variety and I actually did kind of like the whole like, setting up the table bit in particular, kind of an interesting idea.

Anyway... unfortunately, I did have some problems. And unfortunately probably more problems than positive things to say overall actually, so while for the positive parts I tried to be wordier to be more precise, for the negatives I'm going to try to get the list out of the way as quickly as possible.

Long story short, you didn't stick to the resolution because of the way the text boxes work, the choice of a fourth color that didn't fit the color ramp and was instead yellow was a bit odd, the fades break the color limit as well, and the game also boots at a size that makes the text unreadably small, and fullscreen and maximizing the window seem to be a bit broken. This unfortunately makes the game fail to meet the jam's requirements on resolution and color usage, as far as I'm aware. Kind of a bit of a fatal flaw to have, unfortunately.

Aside from that... the lack of music combined with the honestly ultimately rather empty in practice levels did make the actual gameplay a bit boring despite the attempts at variety, and it kind of wasn't doing a good enough job at feeling spooky. I also did notice a few too many grammar issues to even begin to list them all. I appreciate the attempt, but...

I was feeling the idea of this a lot more than the actual execution.

Still, maybe with a bit more time you could take this and turn it into something pretty cool, so I might suggest like... updating the game a bit after the jam? Outside the jam the color limit issues don't matter much, but you might be able to fix up issues like the grammar issues, the lack of music, and, if that was the ending, then making it more clear that the screen fading in and out in a pulsing pattern is in fact the ending, and if that... wasn't the ending, then fixing whatever it was that went wrong there. I feel like that must've been really close to the end either way mind you.

Anyway, best of luck on future projects!

Submitted

First of all, congrats for your entry!

I couldn't really see where the game was going because there are some display issues and bugs in the garden.

I would also say that the GameBoy theme is not exactly respected visually here in my opinion, because of the screen resolution, especially for the text, and the additionnal yellow colour you used sometimes. I'm sure you will find a way to fix those issues, especially resolution issues, next time!

On another note, I really liked the art on the game's itch page !