I also included this game in an article of my favorites here!
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ThiefShip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Gameplay | #35 | 3.722 | 3.722 |
Sound | #44 | 3.611 | 3.611 |
Overall | #46 | 3.708 | 3.708 |
Graphics | #59 | 3.889 | 3.889 |
Gameboy Feel | #102 | 3.611 | 3.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hi there. Just wanted to say your game featured on my "Even More Modern Indie Gameboy Games" video :) https://www.youtube.com/embed/O4nlfYJ3iu8
Saved my planet and enjoyed every second of it. Great dash/power-up mechanic. Good stuff!
This was a really cool shmup mechanic! At first I thought it was going to be too easy because you could just collect powerups as you went, but having to dash into enemies to get the powerup really turned it into a risk-reward struggle. You can't just hold down fire like in most shmups or you'll kill them, and dashing into them without planning often puts you in the line of fire, causing you to lose the powerup right away!
I lost twice against the boss in the Charuto Galaxy before giving up, so hopefully that's right near the end.
SIlky smooth with a fresh mechanic. The music sells the experience very well!
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